canvas
Version:
Canvas graphics API backed by Cairo
66 lines (54 loc) • 1.52 kB
JavaScript
;
/*!
* Canvas - JPEGStream
* Copyright (c) 2010 LearnBoost <tj@learnboost.com>
* MIT Licensed
*/
/**
* Module dependencies.
*/
var Readable = require('stream').Readable;
var util = require('util');
/**
* Initialize a `JPEGStream` with the given `canvas`.
*
* "data" events are emitted with `Buffer` chunks, once complete the
* "end" event is emitted. The following example will stream to a file
* named "./my.jpeg".
*
* var out = fs.createWriteStream(__dirname + '/my.jpeg')
* , stream = canvas.createJPEGStream();
*
* stream.pipe(out);
*
* @param {Canvas} canvas
* @private
*/
var JPEGStream = module.exports = function JPEGStream(canvas, options) {
if (!(this instanceof JPEGStream)) {
throw new TypeError("Class constructors cannot be invoked without 'new'");
}
if (canvas.streamJPEGSync === undefined) {
throw new Error("node-canvas was built without JPEG support.");
}
Readable.call(this);
this.options = options;
this.canvas = canvas;
};
util.inherits(JPEGStream, Readable);
function noop() {}
JPEGStream.prototype._read = function _read() {
// For now we're not controlling the c++ code's data emission, so we only
// call canvas.streamJPEGSync once and let it emit data at will.
this._read = noop;
var self = this;
self.canvas.streamJPEGSync(this.options, function(err, chunk){
if (err) {
self.emit('error', err);
} else if (chunk) {
self.push(chunk);
} else {
self.push(null);
}
});
};