canvas2djs
Version:
HTML5 canvas based game engine
34 lines (32 loc) • 1.07 kB
text/typescript
export * from './Keys';
export * from './Tween';
export * from './Texture';
export * from './action/Action';
export * from './Stage';
export * from './createSprite';
export * from './EventEmitter';
export * from './UIEvent';
export * from './Util';
export * from './ReleasePool';
export * from './CanvasSource';
export * from './sound/Sound';
export * from './sound/HTMLAudio';
export * from './sound/WebAudio';
export * from './sprite/Sprite';
export * from './sprite/BMFontLabel';
export * from './sprite/TextLabel';
import { Sprite } from './sprite/Sprite';
import { Ref, SpriteProps, TextProps, BMFontProps, StageProps } from './createSprite';
declare global {
namespace JSX {
interface Element extends Sprite<{}> { }
interface ElementAttributesProperty { _props: {}; }
interface IntrinsicClassAttributes<T> extends Ref<T> { }
interface IntrinsicElements {
sprite: SpriteProps;
text: TextProps;
bmfont: BMFontProps;
stage: StageProps;
}
}
}