canvas2djs
Version:
HTML5 canvas based game engine
39 lines (37 loc) • 1.15 kB
TypeScript
export * from './Keys';
export * from './Tween';
export * from './Texture';
export * from './action/Action';
export * from './Stage';
export * from './createSprite';
export * from './EventEmitter';
export * from './UIEvent';
export * from './Util';
export * from './ReleasePool';
export * from './CanvasSource';
export * from './sound/Sound';
export * from './sound/HTMLAudio';
export * from './sound/WebAudio';
export * from './sprite/Sprite';
export * from './sprite/BMFontLabel';
export * from './sprite/TextLabel';
import { Sprite } from './sprite/Sprite';
import { Ref, SpriteProps, TextProps, BMFontProps, StageProps } from './createSprite';
declare global {
namespace JSX {
interface Element extends Sprite<{}> {
}
interface ElementAttributesProperty {
_props: {};
}
interface IntrinsicClassAttributes<T> extends Ref<T> {
}
interface IntrinsicElements {
sprite: SpriteProps;
text: TextProps;
bmfont: BMFontProps;
stage: StageProps;
}
}
}
export as namespace canvas2d;