canvas-particle-network
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Simple animated particle network using Canvas and JavaScript
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# Canvas Particle Network
[](https://www.npmjs.com/package/canvas-particle-network)
[](https://github.com/julianlaval/canvas-particle-network)
[](https://david-dm.org/julianlaval/canvas-particle-network)
[](https://david-dm.org/julianlaval/canvas-particle-network#info=devDependencies)
[](https://www.npmjs.com/package/canvas-particle-network)
## Overview
In this experiment, I set out to build a simple, sexy, interactive, and animated particle network using Canvas and JavaScript. Fully plug n' play, modular (via Browserify and WebPack), and customisable, just drop it in any webpage.
[See it live on CodePen](http://codepen.io/JulianLaval/pen/KpLXOO/)
Alternatively, fork the repo and open `demo.html` to give it a whirl; the minified version comes in at just under a cheeky 4KB uncompressed, and 1.3KB when gzipped!
## Usage
The plugin is available as `canvas-particle-network` via Bower or NPM. Alternatively, you can simply clone this repository.
For a barebones implementation, simply add a HTML `div` to your body. You may specify its dimensions via CSS/JavaScript without any issues, as well as specify multiple instances. Then, simply add the JavaScript file to the end of your `body` and create a `ParticleNetwork` instance using your canvas ID.
```html
<body>
<div id="particle-canvas"></div>
<script type="text/javascript" src="particle-network.min.js"></script>
<script type="text/javascript">
var particleCanvas = new ParticleNetwork(canvasDiv, options);
</script>
</body>
```
Additionally, a number of options are supported (see below). Simply append any of these options to your arguments on creation.
```js
var options = {
particleColor: '#fff',
background: '#1a252f',
interactive: true,
speed: 'fast',
density: 'medium'
};
var particleCanvas = new ParticleNetwork(document.getElementById('particle-canvas'), options);
```
## Options
#### options.particleColor
Type: `String`
Default: `#ffffff`
Color of the particles. Must be a valid hexadecimal code.
#### options.background
Type: `String`
Default: `#1a252f`
Specifies a background color or image to the canvas. Must be a valid image URL (e.g. `img/demo-bg.jpg`) or hexadecimal code.
#### options.interactive
Type: `Boolean`
Default: `true`
Allow users to click on the canvas to create a new particle. Its velocity will depend on the specified speed (see below).
#### options.speed
Type: `String`
Default: `medium`
Velocity of the particles. Must be one of the following:
* `none`
* `slow`
* `medium`
* `fast`
#### options.density
Type: `String` or `Number`
Default: `medium` (alias for `10000`)
Density of the particles. Actual amount depends on the canvas size, and is calculate by dividing the total canvas size by the density. The following values are accepted:
* `low` (or `20000`)
* `medium` (or `10000`)
* `high` (or `5000`)
* Any number
Please note that the higher the density, the more computationally intensive / slower each animation step becomes!
## Roadmap
* Have a suggestion? Let me know!
## Contributors
A heartfelt thanks to the following people for making this project possible:
* Julian Laval ([@JulianLaval](https://github.com/JulianLaval)) - lead
* Alex Schwartzberg ([@aeksco](https://github.com/aeksco)) - committer
* Filip Wieland ([@FLamparski](https://github.com/FLamparski)) - committer
If you would like to contribute, please submit a pull request that passes the `grunt eslint` task.
## Acknowledgements
This experiment was inspired by the following resources:
* "About the squad", Nick Ano - [https://dribbble.com/shots/2188571-About-the-squad](https://dribbble.com/shots/2188571-About-the-squad)
* "Particle Network Animations in JS", Alex Wendland - [http://blog.alexwendland.com/2015/particle-network-js-animations/](http://blog.alexwendland.com/2015/particle-network-js-animations/)
## Release History
* **v1.5.0** | 2016-02-24 | Custom particle density support
* **v1.4.0** | 2016-01-14 | AMD & CommonJS module support
* **v1.3.3** | 2015-11-29 | Bug fix on window resizing
* **v1.3.2** | 2015-10-04 | Added files to `bower.json` ignore
* **v1.3.1** | 2015-10-04 | Bumped version due to NPM versioning conflict
* **v1.3.0** | 2015-10-04 | Added NPM and Bower releases
* **v1.2.1** | 2015-10-04 | Minor README fixes
* **v1.2.0** | 2015-10-04 | Replaced `bgColor` option with `background`, added `speed` option, and is now responsive
* **v1.1.0** | 2015-08-18 | Added minified release
* **v1.0.0** | 2015-08-17 | Initial release
## License
The MIT License (MIT)
Copyright (c) 2015 Julian Laval
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.