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canvas-compositor

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.VectorPath = void 0; var _Renderer = require("./Renderer"); var _PrimitiveComponent2 = require("./PrimitiveComponent"); var _vectorious = require("vectorious"); var _Line = require("./Line"); function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _get(target, property, receiver) { if (typeof Reflect !== "undefined" && Reflect.get) { _get = Reflect.get; } else { _get = function _get(target, property, receiver) { var base = _superPropBase(target, property); if (!base) return; var desc = Object.getOwnPropertyDescriptor(base, property); if (desc.get) { return desc.get.call(receiver); } return desc.value; }; } return _get(target, property, receiver || target); } function set(target, property, value, receiver) { if (typeof Reflect !== "undefined" && Reflect.set) { set = Reflect.set; } else { set = function set(target, property, value, receiver) { var base = _superPropBase(target, property); var desc; if (base) { desc = Object.getOwnPropertyDescriptor(base, property); if (desc.set) { desc.set.call(receiver, value); return true; } else if (!desc.writable) { return false; } } desc = Object.getOwnPropertyDescriptor(receiver, property); if (desc) { if (!desc.writable) { return false; } desc.value = value; Object.defineProperty(receiver, property, desc); } else { _defineProperty(receiver, property, value); } return true; }; } return set(target, property, value, receiver); } function _set(target, property, value, receiver, isStrict) { var s = set(target, property, value, receiver || target); if (!s && isStrict) { throw new Error('failed to set property'); } return value; } function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _superPropBase(object, property) { while (!Object.prototype.hasOwnProperty.call(object, property)) { object = _getPrototypeOf(object); if (object === null) break; } return object; } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } //would name the file 'path', but damn near everything //relies on the filesystem 'path' module /** * An ordered set of vectors defining a path */ var VectorPath = /*#__PURE__*/ function (_PrimitiveComponent) { _inherits(VectorPath, _PrimitiveComponent); /** * see PrimitiveComponent for more options * @param {Object} options the options for the object * @param {Object[]} options.vertices the vertices * @param {number} options.vertices[].x the y coordinate for a vertex * @param {number} options.vertices[].y the y coordinate for a vertex */ function VectorPath(options) { var _this; _classCallCheck(this, VectorPath); _this = _possibleConstructorReturn(this, _getPrototypeOf(VectorPath).call(this, options)); /** * The sequence of vertices in the path */ _this._vertices = []; _this.vertices = options.vertices || []; //this.unscaledLineWidth = this.style.lineWidth; /** * A zeroed bounding box where (left, top) is (0, 0) */ _this._zeroedBoundingBox = null; return _this; } /** * get the bounding box for the vertices in the path * @type {{top:number, left: number, bottom:number, right:number}} boundingBox * @property {number} top the coordinate of the top edge of the bounding box * @property {number} left the coordinate of the left edge of the bounding box * @property {number} right the coordinate of the right edge of the bounding box * @property {number} bottom the coordinate of the bottom edge of the bounding box */ _createClass(VectorPath, [{ key: "pointIsInObject", /** * determine whether the point is in the object * even/odd line intersection test against the outer edge of the line-width * @param {number} x the x coordinate * @param {number} y the y coordinate * @return {boolean} whether or not the point is in the object */ value: function pointIsInObject(x, y) { var inside = false; //only bother with this check if we already know we're within the bounding box if (_get(_getPrototypeOf(VectorPath.prototype), "pointIsInObject", this).call(this, x, y)) { //create a line that travels from this point in any direction //if it intersects the polygon an odd number of times, it is inside //a line can be described by a vertex and a direction var l = new _Line.Line(new _vectorious.Vector([x, y]), new _vectorious.Vector([1, 0])); var compoundScale = this.compoundScale; var offset = this.offset; for (var i = 0; i < this._zeroedVertices.length; i++) { var j = i + 1 >= this._zeroedVertices.length ? 0 : i + 1; //TODO: reimplement scaling var v = _scaleVectorXY(this._zeroedVertices[i], compoundScale.scaleWidth, compoundScale.scaleHeight).add(offset); var w = _scaleVectorXY(this._zeroedVertices[j], compoundScale.scaleWidth, compoundScale.scaleHeight).add(offset); //for some reason, the below doesn't work //let v = this._zeroedVertices[i].add(offset); //let w = this._zeroedVertices[j].add(offset); //TODO: determine how to account for lineWidths. //it becomes complicated to determine which side of //the line forms the outside edge unless you already //know you're "inside" the polygon path var edgeDirection = _vectorious.Vector.subtract(w, v).normalize(); var edge = new _Line.Line(v, edgeDirection); var intersection = edge.intersectionWith(l); //if the lines are parallel/colocated, no need to count; if (intersection === null) { continue; } //TODO: should replace 0s with epsilons, where epsilon is //the threshhold for considering two things as touching/intersecting var intersectToTheRight = intersection.x - x >= Number.EPSILON; //if the intersection is not to the right, no need to count if (!intersectToTheRight) { continue; } var negativeX = edgeDirection.x < -Number.EPSILON; var negativeY = edgeDirection.y < -Number.EPSILON; //technically speaking, bottom and top should be reversed, //since y=0 is the top left corner of the screen - it's //just easier to think about it mathematically this way var leftVertex = negativeX ? w : v; var rightVertex = negativeX ? v : w; var topVertex = negativeY ? w : v; var bottomVertex = negativeY ? v : w; var intersectWithinSegment = intersection.x - leftVertex.x >= Number.EPSILON && rightVertex.x - intersection.x >= Number.EPSILON && intersection.y - topVertex.y >= Number.EPSILON && bottomVertex.y - intersection.y >= Number.EPSILON; if (intersectWithinSegment) { inside = !inside; } } } return inside; } /** * override the render function for drawing vector paths specifically * @override */ }, { key: "render", value: function render() { var boundingBox = this.boundingBox; var offset = this.offset; var compoundScale = this.compoundScale; //zero the vertices (left- and top-most x/y-values should be 0 and 0) //TODO: reimplement scaling var pathToDraw = this._zeroedVertices.map(function (vertex) { return vertex.subtract(new _vectorious.Vector([boundingBox.left, boundingBox.top])).add(offset); }); (0, _Renderer.drawPath)(pathToDraw, this._prerenderingContext, this.style); } }, { key: "boundingBox", get: function get() { /** * The bounding box zeroed * @property {number} top always 0 * @property {number} left always 0 * @property {number} right the distance from the leftmost vector to the rightmost * @property {number} bottom the distance from the topmost vector to the bottommost */ this._zeroedBoundingBox = { top: 0, left: 0, right: this._right - this._left, bottom: this._bottom - this._top }; //TODO: reimplement scaling return { top: this._zeroedBoundingBox.top + this.offset.y - this.style.lineWidth, left: this._zeroedBoundingBox.left + this.offset.x - this.style.lineWidth, bottom: this._zeroedBoundingBox.bottom + this.offset.y + this.style.lineWidth, right: this._zeroedBoundingBox.right + this.offset.x + this.style.lineWidth }; } /** * retrieve the list of vertices * @type {Array<{x: number, y: number }>} the sequence of vertices in the path */ }, { key: "vertices", get: function get() { return this._vertices; } /** * set the list of vertices * @param {Array<{x: number, y: number }>} verts The list of vertices to be used */ , set: function set(verts) { var _this2 = this; /** * the list of vertices as vectorious Vectors * @type {object[]} vertices */ this._vertices = verts.map(function (v) { return new _vectorious.Vector([v.x, v.y]); }); var yCoordinates = this.vertices.map(function (v) { return v.y; }); var xCoordinates = this.vertices.map(function (v) { return v.x; }); //uses `apply` so we can supply the list as a list of arguments /** * @type {number} the leftmost x-coordinate */ this._left = Math.min.apply(null, xCoordinates); /** * @type {number} the topmost y-coordinate */ this._top = Math.min.apply(null, yCoordinates); /** * @type {number} the rightmost x-coordinate */ this._right = Math.max.apply(null, xCoordinates); /** * @type {number} the bottommost y-coordinate */ this._bottom = Math.max.apply(null, yCoordinates); _set(_getPrototypeOf(VectorPath.prototype), "d", new _vectorious.Vector([this._left, this._top]), this, true); /** * Vertices zeroed against the displacement vector */ this._zeroedVertices = this.vertices.map(function (v) { return v.subtract(_this2.d); }); _set(_getPrototypeOf(VectorPath.prototype), "needsDraw", true, this, true); _set(_getPrototypeOf(VectorPath.prototype), "needsRender", true, this, true); } }]); return VectorPath; }(_PrimitiveComponent2.PrimitiveComponent); //for scaling a vector //TODO: reimplement scaling /** * scale the vectors * @param {object} vector the vector to scale * @param {number} scaleX the amount to scale the x component of the vector * @param {number} scaleY the amount to scale the y component of the vector */ exports.VectorPath = VectorPath; function _scaleVectorXY(vector, scaleX, scaleY) { return new _vectorious.Vector([vector.x * scaleX, vector.y * scaleY]); } //# sourceMappingURL=VectorPath.js.map