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canvas-compositor

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Circle = void 0; var _Renderer = require("./Renderer"); var _PrimitiveComponent2 = require("./PrimitiveComponent"); function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } /** * A circle */ var Circle = /*#__PURE__*/ function (_PrimitiveComponent) { _inherits(Circle, _PrimitiveComponent); //TODO: provide details about options for docs - link to a separate page /** * PrimitiveComponent constructor * @param {object} options object settings */ function Circle(options) { var _this; _classCallCheck(this, Circle); _this = _possibleConstructorReturn(this, _getPrototypeOf(Circle).call(this, options)); /** * the radius of the circle * @type {number} radius */ _this.radius = options.radius || 0; return _this; } /** * get the bounding box of the circle; * @type {{top:number, left: number, bottom:number, right:number}} */ _createClass(Circle, [{ key: "render", /** * override the render function for drawing circles specifically * @override */ value: function render() { //the below is to ensure the proper placement when scaling/line widths are accounted for var scale = this.compoundScale; var lineWidth = this.style.lineWidth; (0, _Renderer.drawCircle)(this.radius * scale.scaleWidth + lineWidth, this.radius * scale.scaleHeight + lineWidth, this.radius * scale.scaleWidth, this._prerenderingContext, this.style); } /** * determine whether the point is in the object * basically just the pythagorean theorem * @param {number} x the x coordinate * @param {number} y the y coordinate * @return {boolean} whether or not the point is in the object */ }, { key: "pointIsInObject", value: function pointIsInObject(x, y) { var offset = this.offset; //don't bother checking the bounding box because //pythagorean formula is closed-form var a = x - offset.x; var b = y - offset.y; var c = this.radius; //thanks pythagoras~! return a * a + b * b <= c * c; //use the below when scaling is reimplemented /* return ( CanvasObject.prototype.PointIsInObject.call(this, x, y) && Math.pow((x - this.offset.x), 2) / Math.pow((this.radius * this.GlobalScale.scaleWidth), 2) + Math.pow((y - this.offset.y), 2) / Math.pow((this.radius * this.GlobalScale.scaleHeight), 2) <= 1 );*/ } }, { key: "boundingBox", get: function get() { //TODO: possibly memory-inefficient - need to research: //strokes are (were?) centered over the mathematical perimeter - //so half the stroke laid within the perimeter, and the //other half laid outside. for some reason, this doesn't //work for (0 < lineWidth < 2.0). // //it's just a pixel, but when a thousand objects are on screen, //that'll make a difference var offset = this.offset; var scale = this.compoundScale; return { top: offset.y - (this.radius * scale.scaleHeight + this.style.lineWidth), left: offset.x - (this.radius * scale.scaleWidth + this.style.lineWidth), bottom: offset.y + this.radius * scale.scaleHeight + this.style.lineWidth, right: offset.x + this.radius * scale.scaleWidth + this.style.lineWidth }; } }]); return Circle; }(_PrimitiveComponent2.PrimitiveComponent); exports.Circle = Circle; //# sourceMappingURL=Circle.js.map