canvas-app
Version:
sets up a retina-scaled canvas with render loop
60 lines (59 loc) • 1.23 kB
JSON
{
"name": "canvas-app",
"version": "2.4.1",
"description": "sets up a retina-scaled canvas with render loop",
"main": "index.js",
"license": "MIT",
"author": "Matt DesLauriers <dave.des@gmail.com>",
"dependencies": {
"add-event-listener": "0.0.1",
"debounce": "^1.0.0",
"is-webgl-context": "^1.0.0",
"webgl-context": "^1.2.1"
},
"devDependencies": {
"domready": "^1.0.5",
"gl-clear": "0.0.1",
"tape": "~2.13.2",
"webgl-context": "^1.2.1"
},
"scripts": {
"test": "tape test.js"
},
"testling": {
"files": "test.js",
"browsers": [
"ie/6..latest",
"chrome/22..latest",
"firefox/16..latest",
"safari/latest",
"opera/11.0..latest",
"iphone/6",
"ipad/6",
"android-browser/latest"
]
},
"repository": {
"type": "git",
"url": "git://github.com/mattdesl/canvas-app.git"
},
"homepage": "https://github.com/mattdesl/canvas-app",
"bugs": {
"url": "https://github.com/mattdesl/canvas-app/issues"
},
"keywords": [
"canvas",
"2d",
"webgl",
"gl",
"context",
"context2d",
"render",
"renderer",
"loop",
"frame",
"game",
"shell",
"animation"
]
}