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canvas-app

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sets up a retina-scaled canvas with render loop

23 lines (18 loc) 509 B
var clear = require('gl-clear')({ color: [1,0.5,0.5,1.0] }) var getGL = require('webgl-context') require('domready')(function() { var glContext = getGL() //you can specify 'webgl' string, or a context that already exists var opt = { context: glContext } var app = require('../')(function(gl) { clear(gl) }, opt); //clear margin document.body.style.margin = '0' //append to DOM document.body.appendChild( app.canvas ); //start render loop app.start(); });