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cannondice

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3D-rendered dice for modern browsers with Cannon.js physics. Based on Teal's excellent 3D dice javascript component

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<div class="control_panel"> <h6> <img src="../favicon.ico" style="vertical-align: middle"></img> <a href="..">teal</a> dice</h6> <p id="loading_text">Loading libraries, please wait a bit...</p> <p id="info_text"> <a href="http://www.teall.info/2014/01/online-3d-dice-roller.html">More info and help</a> </p> <p id="info_text"> <a href="/mdice">Multiplayer version</a> </p> </div> <div id="info_div" style="display: none"> <div class="center_field"> <span id="label"></span> </div> <div class="center_field"> <div class="bottom_field"> <span id="labelhelp">click to continue or tap and drag again</span> </div> </div> </div> <div id="selector_div" style="display: none"> <div class="center_field"> <div id="sethelp"> choose your dice set by clicking the dices or by direct input of notation, <br/> tap and drag on free space of screen or hit throw button to roll </div> </div> <div class="center_field"> <input type="text" id="set" value="4d6"></input> <br/> <button id="clear">clear</button> <button style="margin-left: 0.6em" id="throw">throw</button> </div> </div> <div id="canvas"></div> <script type="text/javascript" src="../teal.js"></script> <script type="text/javascript" src="dice.js"></script> <script type="text/javascript" src="main.js"></script> <script type="text/javascript" defer="defer"> dice_initialize(document.body); </script>