cannondice
Version:
3D-rendered dice for modern browsers with Cannon.js physics. Based on Teal's excellent 3D dice javascript component
39 lines (38 loc) • 1.54 kB
TypeScript
/// <reference types="cannon" />
import { Body, Material } from 'cannon';
import { GeometryWithCannnonShape } from './dicelib';
import { Mesh, MeshFaceMaterial, Object3D, Texture } from 'three';
export declare abstract class Die extends Object3D {
static diceBodyMaterial: Material;
castShadow: boolean;
diceColor: string;
labelColor: string;
stopped: number | boolean;
readonly body: Body;
readonly threeQuaternion: THREE.Quaternion;
static readonly range: number;
static readonly mass: number;
static readonly inertia: number;
static readonly sides: number;
readonly range: number[];
readonly mass: number;
readonly inertia: number;
readonly sides: number;
geometry: GeometryWithCannnonShape;
protected material: MeshFaceMaterial;
private materialOptions;
protected geometryScale: number;
protected faceLabels: string[];
protected margin: number;
protected readonly abstract vertices: number[][];
protected readonly abstract faces: number[][];
protected readonly abstract tab: number;
protected readonly abstract af: number;
protected readonly abstract chamfer: number;
private _body;
readonly value: number;
protected createGeometry(radius: number): GeometryWithCannnonShape;
protected createMaterials(size: number): any[];
protected createMesh(): Mesh;
protected createTextTexture(text: string, color: string, backColor: string, size: number, margin: number): Texture;
}