cannondice
Version:
3D-rendered dice for modern browsers with Cannon.js physics. Based on Teal's excellent 3D dice javascript component
48 lines • 1.56 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
var die_1 = require("./die");
var DieD8 = /** @class */ (function (_super) {
__extends(DieD8, _super);
function DieD8() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.range = [1, 8];
_this.mass = 340;
_this.inertia = 10;
_this.sides = 8;
_this.vertices = [
[1, 0, 0],
[-1, 0, 0],
[0, 1, 0],
[0, -1, 0],
[0, 0, 1],
[0, 0, -1]
];
_this.faces = [
[0, 2, 4, 1],
[0, 4, 3, 2],
[0, 3, 5, 3],
[0, 5, 2, 4],
[1, 3, 4, 5],
[1, 4, 2, 6],
[1, 2, 5, 7],
[1, 5, 3, 8]
];
_this.tab = 0;
_this.af = -Math.PI / 4 / 2;
_this.chamfer = 0.965;
return _this;
}
return DieD8;
}(die_1.Die));
exports.DieD8 = DieD8;
//# sourceMappingURL=die-d8.js.map