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cannondice

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3D-rendered dice for modern browsers with Cannon.js physics. Based on Teal's excellent 3D dice javascript component

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); var die_1 = require("./die"); var DieD6 = /** @class */ (function (_super) { __extends(DieD6, _super); function DieD6() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.inertia = 13; _this.mass = 300; _this.range = [1, 6]; _this.af = Math.PI / 4; _this.chamfer = 0.96; _this.faces = [ [0, 3, 2, 1, 1], [1, 2, 6, 5, 2], [0, 1, 5, 4, 3], [3, 7, 6, 2, 4], [0, 4, 7, 3, 5], [4, 5, 6, 7, 6] ]; _this.tab = 0.1; _this.vertices = [ [-1, -1, -1], [1, -1, -1], [1, 1, -1], [-1, 1, -1], [-1, -1, 1], [1, -1, 1], [1, 1, 1], [-1, 1, 1] ]; return _this; } return DieD6; }(die_1.Die)); exports.DieD6 = DieD6; //# sourceMappingURL=die-d6.js.map