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cannondice

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3D-rendered dice for modern browsers with Cannon.js physics. Based on Teal's excellent 3D dice javascript component

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); var die_1 = require("./die"); var DieD12 = /** @class */ (function (_super) { __extends(DieD12, _super); function DieD12() { var _this = _super.call(this) || this; _this.inertia = 8; _this.mass = 350; _this.range = [1, 12]; _this.sides = 12; _this.af = Math.PI / 4 / 2; _this.chamfer = 0.968; _this.faces = []; _this.tab = 0.2; _this.vertices = []; var p = (1 + Math.sqrt(5)) / 2, q = 1 / p; var vertices = [ [0, q, p], [0, q, -p], [0, -q, p], [0, -q, -p], [p, 0, q], [p, 0, -q], [-p, 0, q], [-p, 0, -q], [q, p, 0], [q, -p, 0], [-q, p, 0], [-q, -p, 0], [1, 1, 1], [1, 1, -1], [1, -1, 1], [1, -1, -1], [-1, 1, 1], [-1, 1, -1], [-1, -1, 1], [-1, -1, -1] ]; var faces = [ [2, 14, 4, 12, 0, 1], [15, 9, 11, 19, 3, 2], [16, 10, 17, 7, 6, 3], [6, 7, 19, 11, 18, 4], [6, 18, 2, 0, 16, 5], [18, 11, 9, 14, 2, 6], [1, 17, 10, 8, 13, 7], [1, 13, 5, 15, 3, 8], [13, 8, 12, 4, 5, 9], [5, 4, 14, 9, 15, 10], [0, 12, 8, 10, 16, 11], [3, 19, 7, 17, 1, 12] ]; _this.vertices = vertices; _this.faces = faces; return _this; } return DieD12; }(die_1.Die)); exports.DieD12 = DieD12; //# sourceMappingURL=die-d12.js.map