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cannon

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A lightweight 3D physics engine written in JavaScript.

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Body - cannon</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="icon" href="../assets/favicon.ico"> <script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="../assets/css/logo.png" title="cannon" width="117" height="52"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 0.6.1</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul class="tabs"> <li><a href="#api-classes">Classes</a></li> <li><a href="#api-modules">Modules</a></li> </ul> <div id="api-tabview-filter"> <input type="search" id="api-filter" placeholder="Type to filter APIs"> </div> <div id="api-tabview-panel"> <ul id="api-classes" class="apis classes"> <li><a href="../classes/AABB.html">AABB</a></li> <li><a href="../classes/ArrayCollisionMatrix.html">ArrayCollisionMatrix</a></li> <li><a href="../classes/Body.html">Body</a></li> <li><a href="../classes/Box.html">Box</a></li> <li><a href="../classes/Broadphase.html">Broadphase</a></li> <li><a href="../classes/ConeEquation.html">ConeEquation</a></li> <li><a href="../classes/ConeTwistConstraint.html">ConeTwistConstraint</a></li> <li><a href="../classes/Constraint.html">Constraint</a></li> <li><a href="../classes/ContactEquation.html">ContactEquation</a></li> <li><a href="../classes/ContactMaterial.html">ContactMaterial</a></li> <li><a href="../classes/ConvexPolyhedron.html">ConvexPolyhedron</a></li> <li><a href="../classes/Cylinder.html">Cylinder</a></li> <li><a href="../classes/Demo.html">Demo</a></li> <li><a href="../classes/DistanceConstraint.html">DistanceConstraint</a></li> <li><a href="../classes/Equation.html">Equation</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/FrictionEquation.html">FrictionEquation</a></li> <li><a href="../classes/GridBroadphase.html">GridBroadphase</a></li> <li><a href="../classes/GSSolver.html">GSSolver</a></li> <li><a href="../classes/Heightfield.html">Heightfield</a></li> <li><a href="../classes/HingeConstraint.html">HingeConstraint</a></li> <li><a href="../classes/JacobianElement.html">JacobianElement</a></li> <li><a href="../classes/LockConstraint.html">LockConstraint</a></li> <li><a href="../classes/Mat3.html">Mat3</a></li> <li><a href="../classes/Material.html">Material</a></li> <li><a href="../classes/NaiveBroadphase.html">NaiveBroadphase</a></li> <li><a href="../classes/Narrowphase.html">Narrowphase</a></li> <li><a href="../classes/ObjectCollisionMatrix.html">ObjectCollisionMatrix</a></li> <li><a href="../classes/Octree.html">Octree</a></li> <li><a href="../classes/OctreeNode.html">OctreeNode</a></li> <li><a href="../classes/Particle.html">Particle</a></li> <li><a href="../classes/Plane.html">Plane</a></li> <li><a href="../classes/PointToPointConstraint.html">PointToPointConstraint</a></li> <li><a href="../classes/Pool.html">Pool</a></li> <li><a href="../classes/Quaternion.html">Quaternion</a></li> <li><a href="../classes/Ray.html">Ray</a></li> <li><a href="../classes/RaycastResult.html">RaycastResult</a></li> <li><a href="../classes/RaycastVehicle.html">RaycastVehicle</a></li> <li><a href="../classes/RigidVehicle.html">RigidVehicle</a></li> <li><a href="../classes/RotationalEquation.html">RotationalEquation</a></li> <li><a href="../classes/RotationalMotorEquation.html">RotationalMotorEquation</a></li> <li><a href="../classes/SAPBroadphase.html">SAPBroadphase</a></li> <li><a href="../classes/Shape.html">Shape</a></li> <li><a href="../classes/Solver.html">Solver</a></li> <li><a href="../classes/Sphere.html">Sphere</a></li> <li><a href="../classes/SPHSystem.html">SPHSystem</a></li> <li><a href="../classes/SplitSolver.html">SplitSolver</a></li> <li><a href="../classes/Spring.html">Spring</a></li> <li><a href="../classes/Transform.html">Transform</a></li> <li><a href="../classes/Trimesh.html">Trimesh</a></li> <li><a href="../classes/TupleDictionary.html">TupleDictionary</a></li> <li><a href="../classes/Vec3.html">Vec3</a></li> <li><a href="../classes/Vec3Pool.html">Vec3Pool</a></li> <li><a href="../classes/WheelInfo.html">WheelInfo</a></li> <li><a href="../classes/World.html">World</a></li> </ul> <ul id="api-modules" class="apis modules"> </ul> </div> </div> </div> </div> </div> <div class="yui3-u-3-4"> <div id="api-options"> Show: <label for="api-show-inherited"> <input type="checkbox" id="api-show-inherited" checked> Inherited </label> <label for="api-show-protected"> <input type="checkbox" id="api-show-protected"> Protected </label> <label for="api-show-private"> <input type="checkbox" id="api-show-private"> Private </label> <label for="api-show-deprecated"> <input type="checkbox" id="api-show-deprecated"> Deprecated </label> </div> <div class="apidocs"> <div id="docs-main"> <div class="content"> <h1>Body Class</h1> <div class="box meta"> <div class="extends"> Extends <a href="../classes/EventTarget.html" class="crosslink">EventTarget</a> </div> <div class="foundat"> Defined in: <a href="../files/src_objects_Body.js.html#l12"><code>src&#x2F;objects&#x2F;Body.js:12</code></a> </div> </div> <div class="box intro"> <p>Base class for all body types.</p> </div> <div class="constructor"> <h2>Constructor</h2> <div id="method_Body" class="method item"> <h3 class="name"><code>Body</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code class="optional">[options]</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_objects_Body.js.html#l12"><code>src&#x2F;objects&#x2F;Body.js:12</code></a> </p> </div> <div class="description"> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name optional">[options]</code> <span class="type">Object</span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> <ul class="params-list"> <li class="param"> <code class="param-name optional">[position]</code> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[velocity]</code> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[angularVelocity]</code> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[quaternion]</code> <span class="type"><a href="../classes/Quaternion.html" class="crosslink">Quaternion</a></span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[mass]</code> <span class="type">Number</span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[material]</code> <span class="type"><a href="../classes/Material.html" class="crosslink">Material</a></span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[type]</code> <span class="type">Number</span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[linearDamping=0.01]</code> <span class="type">Number</span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[angularDamping=0.01]</code> <span class="type">Number</span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[allowSleep=true]</code> <span class="type">Boolean</span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[sleepSpeedLimit=0.1]</code> <span class="type">Number</span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[sleepTimeLimit=1]</code> <span class="type">Number</span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[collisionFilterGroup=1]</code> <span class="type">Number</span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[collisionFilterMask=1]</code> <span class="type">Number</span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[fixedRotation=false]</code> <span class="type">Boolean</span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name optional">[shape]</code> <span class="type"><a href="../classes/Body.html" class="crosslink">Body</a></span> <span class="flag optional" title="This parameter is optional.">optional</span> <div class="param-description"> </div> </li> </ul> </li> </ul> </div> <div class="example"> <h4>Example:</h4> <div class="example-content"> <pre class="code prettyprint"><code>var body = new Body({ mass: 1 }); var shape = new Sphere(1); body.addShape(shape); world.add(body); </code></pre> </div> </div> </div> </div> <div id="classdocs" class="tabview"> <ul class="api-class-tabs"> <li class="api-class-tab index"><a href="#index">Index</a></li> <li class="api-class-tab methods"><a href="#methods">Methods</a></li> <li class="api-class-tab properties"><a href="#properties">Properties</a></li> </ul> <div> <div id="index" class="api-class-tabpanel index"> <h2 class="off-left">Item Index</h2> <div class="index-section methods"> <h3>Methods</h3> <ul class="index-list methods extends"> <li class="index-item method inherited"> <a href="#method_addEventListener">addEventListener</a> </li> <li class="index-item method"> <a href="#method_addShape">addShape</a> </li> <li class="index-item method"> <a href="#method_applyForce">applyForce</a> </li> <li class="index-item method"> <a href="#method_applyImpulse">applyImpulse</a> </li> <li class="index-item method"> <a href="#method_applyLocalForce">applyLocalForce</a> </li> <li class="index-item method"> <a href="#method_applyLocalImpulse">applyLocalImpulse</a> </li> <li class="index-item method"> <a href="#method_computeAABB">computeAABB</a> </li> <li class="index-item method inherited"> <a href="#method_dispatchEvent">dispatchEvent</a> </li> <li class="index-item method"> <a href="#method_getVelocityAtWorldPoint">getVelocityAtWorldPoint</a> </li> <li class="index-item method inherited"> <a href="#method_hasEventListener">hasEventListener</a> </li> <li class="index-item method"> <a href="#method_pointToLocalFrame">pointToLocalFrame</a> </li> <li class="index-item method"> <a href="#method_pointToWorldFrame">pointToWorldFrame</a> </li> <li class="index-item method inherited"> <a href="#method_removeEventListener">removeEventListener</a> </li> <li class="index-item method"> <a href="#method_sleep">sleep</a> </li> <li class="index-item method"> <a href="#method_sleepTick">sleepTick</a> </li> <li class="index-item method"> <a href="#method_updateBoundingRadius">updateBoundingRadius</a> </li> <li class="index-item method"> <a href="#method_updateInertiaWorld">updateInertiaWorld</a> </li> <li class="index-item method"> <a href="#method_updateMassProperties">updateMassProperties</a> </li> <li class="index-item method"> <a href="#method_updateSolveMassProperties">updateSolveMassProperties</a> </li> <li class="index-item method"> <a href="#method_vectorToLocalFrame">vectorToLocalFrame</a> </li> <li class="index-item method"> <a href="#method_vectorToWorldFrame">vectorToWorldFrame</a> </li> <li class="index-item method"> <a href="#method_wakeUp">wakeUp</a> </li> </ul> </div> <div class="index-section properties"> <h3>Properties</h3> <ul class="index-list properties extends"> <li class="index-item property"> <a href="#property_aabb">aabb</a> </li> <li class="index-item property"> <a href="#property_aabbNeedsUpdate">aabbNeedsUpdate</a> </li> <li class="index-item property"> <a href="#property_allowSleep">allowSleep</a> </li> <li class="index-item property"> <a href="#property_angularDamping">angularDamping</a> </li> <li class="index-item property"> <a href="#property_angularVelocity">angularVelocity</a> </li> <li class="index-item property"> <a href="#property_AWAKE">AWAKE</a> <span class="flag static">static</span> </li> <li class="index-item property"> <a href="#property_collisionFilterGroup">collisionFilterGroup</a> </li> <li class="index-item property"> <a href="#property_collisionFilterMask">collisionFilterMask</a> </li> <li class="index-item property"> <a href="#property_collisionResponse">collisionResponse</a> </li> <li class="index-item property"> <a href="#property_DYNAMIC">DYNAMIC</a> <span class="flag static">static</span> </li> <li class="index-item property"> <a href="#property_fixedRotation">fixedRotation</a> </li> <li class="index-item property"> <a href="#property_force">force</a> </li> <li class="index-item property"> <a href="#property_inertia">inertia</a> </li> <li class="index-item property"> <a href="#property_initAngularVelocity">initAngularVelocity</a> </li> <li class="index-item property"> <a href="#property_initPosition">initPosition</a> </li> <li class="index-item property"> <a href="#property_initQuaternion">initQuaternion</a> </li> <li class="index-item property"> <a href="#property_initVelocity">initVelocity</a> </li> <li class="index-item property"> <a href="#property_invInertia">invInertia</a> </li> <li class="index-item property"> <a href="#property_invInertiaSolve">invInertiaSolve</a> </li> <li class="index-item property"> <a href="#property_invInertiaWorld">invInertiaWorld</a> </li> <li class="index-item property"> <a href="#property_invInertiaWorldSolve">invInertiaWorldSolve</a> </li> <li class="index-item property"> <a href="#property_invMass">invMass</a> </li> <li class="index-item property"> <a href="#property_KINEMATIC">KINEMATIC</a> <span class="flag static">static</span> </li> <li class="index-item property"> <a href="#property_linearDamping">linearDamping</a> </li> <li class="index-item property"> <a href="#property_mass">mass</a> </li> <li class="index-item property"> <a href="#property_material">material</a> </li> <li class="index-item property"> <a href="#property_position">position</a> </li> <li class="index-item property deprecated"> <a href="#property_postStep">postStep</a> <span class="flag deprecated">deprecated</span> </li> <li class="index-item property deprecated"> <a href="#property_preStep">preStep</a> <span class="flag deprecated">deprecated</span> </li> <li class="index-item property"> <a href="#property_previousPosition">previousPosition</a> </li> <li class="index-item property"> <a href="#property_quaternion">quaternion</a> </li> <li class="index-item property"> <a href="#property_shapeOffsets">shapeOffsets</a> </li> <li class="index-item property"> <a href="#property_shapeOrientations">shapeOrientations</a> </li> <li class="index-item property"> <a href="#property_shapes">shapes</a> </li> <li class="index-item property"> <a href="#property_SLEEPING">SLEEPING</a> <span class="flag static">static</span> </li> <li class="index-item property"> <a href="#property_sleepSpeedLimit">sleepSpeedLimit</a> </li> <li class="index-item property"> <a href="#property_sleepState">sleepState</a> </li> <li class="index-item property"> <a href="#property_sleepTimeLimit">sleepTimeLimit</a> </li> <li class="index-item property"> <a href="#property_SLEEPY">SLEEPY</a> <span class="flag static">static</span> </li> <li class="index-item property"> <a href="#property_STATIC">STATIC</a> <span class="flag static">static</span> </li> <li class="index-item property"> <a href="#property_torque">torque</a> </li> <li class="index-item property"> <a href="#property_type">type</a> </li> <li class="index-item property"> <a href="#property_velocity">velocity</a> </li> <li class="index-item property"> <a href="#property_world">world</a> </li> </ul> </div> </div> <div id="methods" class="api-class-tabpanel"> <h2 class="off-left">Methods</h2> <div id="method_addEventListener" class="method item inherited"> <h3 class="name"><code>addEventListener</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>type</code> </li> <li class="arg"> <code>listener</code> </li> </ul><span class="paren">)</span> </div> <span class="returns-inline"> <span class="type"><a href="../classes/EventTarget.html" class="crosslink">EventTarget</a></span> </span> <div class="meta"> <p>Inherited from <a href="../classes/EventTarget.html#method_addEventListener">EventTarget</a>: <a href="../files/src_utils_EventTarget.js.html#l15"><code>src&#x2F;utils&#x2F;EventTarget.js:15</code></a> </p> </div> <div class="description"> <p>Add an event listener</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">type</code> <span class="type">String</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name">listener</code> <span class="type">Function</span> <div class="param-description"> </div> </li> </ul> </div> <div class="returns"> <h4>Returns:</h4> <div class="returns-description"> <span class="type"><a href="../classes/EventTarget.html" class="crosslink">EventTarget</a></span>: <p>The self object, for chainability.</p> </div> </div> </div> <div id="method_addShape" class="method item"> <h3 class="name"><code>addShape</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>shape</code> </li> <li class="arg"> <code>offset</code> </li> <li class="arg"> <code>quaternion</code> </li> </ul><span class="paren">)</span> </div> <span class="returns-inline"> <span class="type"><a href="../classes/Body.html" class="crosslink">Body</a></span> </span> <div class="meta"> <p> Defined in <a href="../files/src_objects_Body.js.html#l507"><code>src&#x2F;objects&#x2F;Body.js:507</code></a> </p> </div> <div class="description"> <p>Add a shape to the body with a local offset and orientation.</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">shape</code> <span class="type"><a href="../classes/Shape.html" class="crosslink">Shape</a></span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name">offset</code> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name">quaternion</code> <span class="type"><a href="../classes/Quaternion.html" class="crosslink">Quaternion</a></span> <div class="param-description"> </div> </li> </ul> </div> <div class="returns"> <h4>Returns:</h4> <div class="returns-description"> <span class="type"><a href="../classes/Body.html" class="crosslink">Body</a></span>: <p>The body object, for chainability.</p> </div> </div> </div> <div id="method_applyForce" class="method item"> <h3 class="name"><code>applyForce</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>force</code> </li> <li class="arg"> <code>worldPoint</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_objects_Body.js.html#l637"><code>src&#x2F;objects&#x2F;Body.js:637</code></a> </p> </div> <div class="description"> <p>Apply force to a world point. This could for example be a point on the Body surface. Applying force this way will add to Body.force and Body.torque.</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">force</code> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> <div class="param-description"> <p>The amount of force to add.</p> </div> </li> <li class="param"> <code class="param-name">worldPoint</code> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> <div class="param-description"> <p>A world point to apply the force on.</p> </div> </li> </ul> </div> </div> <div id="method_applyImpulse" class="method item"> <h3 class="name"><code>applyImpulse</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>impulse</code> </li> <li class="arg"> <code>worldPoint</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_objects_Body.js.html#l688"><code>src&#x2F;objects&#x2F;Body.js:688</code></a> </p> </div> <div class="description"> <p>Apply impulse to a world point. This could for example be a point on the Body surface. An impulse is a force added to a body during a short period of time (impulse = force * time). Impulses will be added to Body.velocity and Body.angularVelocity.</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">impulse</code> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> <div class="param-description"> <p>The amount of impulse to add.</p> </div> </li> <li class="param"> <code class="param-name">worldPoint</code> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> <div class="param-description"> <p>A world point to apply the force on.</p> </div> </li> </ul> </div> </div> <div id="method_applyLocalForce" class="method item"> <h3 class="name"><code>applyLocalForce</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>force</code> </li> <li class="arg"> <code>localPoint</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_objects_Body.js.html#l665"><code>src&#x2F;objects&#x2F;Body.js:665</code></a> </p> </div> <div class="description"> <p>Apply force to a local point in the body.</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">force</code> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> <div class="param-description"> <p>The force vector to apply, defined locally in the body frame.</p> </div> </li> <li class="param"> <code class="param-name">localPoint</code> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> <div class="param-description"> <p>A local point in the body to apply the force on.</p> </div> </li> </ul> </div> </div> <div id="method_applyLocalImpulse" class="method item"> <h3 class="name"><code>applyLocalImpulse</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>force</code> </li> <li class="arg"> <code>localPoint</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_objects_Body.js.html#l729"><code>src&#x2F;objects&#x2F;Body.js:729</code></a> </p> </div> <div class="description"> <p>Apply locally-defined impulse to a local point in the body.</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">force</code> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> <div class="param-description"> <p>The force vector to apply, defined locally in the body frame.</p> </div> </li> <li class="param"> <code class="param-name">localPoint</code> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> <div class="param-description"> <p>A local point in the body to apply the force on.</p> </div> </li> </ul> </div> </div> <div id="method_computeAABB" class="method item"> <h3 class="name"><code>computeAABB</code></h3> <span class="paren">()</span> <div class="meta"> <p> Defined in <a href="../files/src_objects_Body.js.html#l562"><code>src&#x2F;objects&#x2F;Body.js:562</code></a> </p> </div> <div class="description"> <p>Updates the .aabb</p> </div> </div> <div id="method_dispatchEvent" class="method item inherited"> <h3 class="name"><code>dispatchEvent</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>event</code> </li> </ul><span class="paren">)</span> </div> <span class="returns-inline"> <span class="type"><a href="../classes/EventTarget.html" class="crosslink">EventTarget</a></span> </span> <div class="meta"> <p>Inherited from <a href="../classes/EventTarget.html#method_dispatchEvent">EventTarget</a>: <a href="../files/src_utils_EventTarget.js.html#l68"><code>src&#x2F;utils&#x2F;EventTarget.js:68</code></a> </p> </div> <div class="description"> <p>Emit an event.</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">event</code> <span class="type">Object</span> <div class="param-description"> </div> <ul class="params-list"> <li class="param"> <code class="param-name">type</code> <span class="type">String</span> <div class="param-description"> </div> </li> </ul> </li> </ul> </div> <div class="returns"> <h4>Returns:</h4> <div class="returns-description"> <span class="type"><a href="../classes/EventTarget.html" class="crosslink">EventTarget</a></span>: <p>The self object, for chainability.</p> </div> </div> </div> <div id="method_getVelocityAtWorldPoint" class="method item"> <h3 class="name"><code>getVelocityAtWorldPoint</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>worldPoint</code> </li> <li class="arg"> <code>result</code> </li> </ul><span class="paren">)</span> </div> <span class="returns-inline"> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> </span> <div class="meta"> <p> Defined in <a href="../files/src_objects_Body.js.html#l782"><code>src&#x2F;objects&#x2F;Body.js:782</code></a> </p> </div> <div class="description"> <p>Get world velocity of a point in the body.</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">worldPoint</code> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name">result</code> <span class="type"><a href="../classes/Vec3.html" class="crosslink">Vec3</a></span> <div class="param-description"> </div> </li> </ul> </div> <div class="returns"> <h4>Returns:</h4> <div class="returns-description"> <span class="t