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cannon

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A lightweight 3D physics engine written in JavaScript.

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<!DOCTYPE html> <html> <head> <title>cannon.js - sleep demo</title> <meta charset="utf-8"> <link rel="stylesheet" href="css/style.css" type="text/css"/> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> </head> <body> <script src="../build/cannon.js"></script> <script src="../build/cannon.demo.js"></script> <script src="../libs/dat.gui.js"></script> <script src="../libs/Three.js"></script> <script src="../libs/TrackballControls.js"></script> <script src="../libs/Detector.js"></script> <script src="../libs/Stats.js"></script> <script src="../libs/smoothie.js"></script> <script> /** * When a body sleeps, it does not move until it gets touched by another body. * Why is this handy? Well, it can help you get a more stable simulation, and increase performance. No collision detection is made between sleeping bodies (and static ones). */ var demo = new CANNON.Demo(); var size = 1; // Sleep demo demo.addScene("Sleep", function(){ // Create world and collision detection var world = demo.getWorld(); world.gravity.set(0,0,-10); world.broadphase = new CANNON.NaiveBroadphase(); world.defaultContactMaterial.contactEquationStiffness = 1e7; world.defaultContactMaterial.contactEquationRelaxation = 5; // Create ground plane var groundShape = new CANNON.Plane(); var groundBody = new CANNON.Body({ mass: 0 }); groundBody.addShape(groundShape); // Create sphere var sphere = new CANNON.Sphere(size); var sphereBody = new CANNON.Body({ mass: 1 }); sphereBody.addShape(sphere); var pos = new CANNON.Vec3(0,0,size); sphereBody.position.set(0,0,size*6); // Allow sleeping world.allowSleep = true; sphereBody.allowSleep = true; // Sleep parameters sphereBody.sleepSpeedLimit = 0.1; // Body will feel sleepy if speed<1 (speed == norm of velocity) sphereBody.sleepTimeLimit = 1; // Body falls asleep after 1s of sleepiness sphereBody.addEventListener("sleepy",function(event){ console.log("The sphere is feeling sleepy..."); }); sphereBody.addEventListener("sleep",function(event){ console.log("The sphere fell asleep!"); }); // Add bodies to the world world.add(sphereBody); world.add(groundBody); // Add visuals demo.addVisual(sphereBody); demo.addVisual(groundBody); }); // Wake up demo demo.addScene("Wake up",function(){ // Create world and collision detection var world = demo.getWorld(); world.gravity.set(0,0,-10); world.broadphase = new CANNON.NaiveBroadphase(); // Create ground plane var groundShape = new CANNON.Plane(); var groundBody = new CANNON.Body({ mass: 0 }); groundBody.addShape(groundShape); // Create sphere var size = 2; var sphere = new CANNON.Sphere(size); var sphereBody = new CANNON.Body({ mass: 1 }); sphereBody.addShape(sphere); sphereBody.position.set(0,0,size); sphereBody.sleep(); // Create sphere that will wake up the first one var sphereBody2 = new CANNON.Body({ mass: 1 }); sphereBody2.addShape(sphere); sphereBody2.position.set(size*10,0,size); sphereBody2.velocity.set(-10,0,0); sphereBody2.angularDamping = 0.0; sphereBody2.linearDamping = 0.0; world.allowSleep = true; sphereBody.allowSleep = true; sphereBody2.allowSleep = true; sphereBody.sleepSpeedLimit = 0.5; sphereBody.sleepTimeLimit = 1; // The body wakes up when it gets a new contact sphereBody.addEventListener("wakeup",function(event){ console.log("The sphere woke up!"); }); // Add bodies to the world world.add(sphereBody); world.add(sphereBody2); world.add(groundBody); // Add visuals demo.addVisual(sphereBody); demo.addVisual(sphereBody2); demo.addVisual(groundBody); }); demo.start(); </script> </body> </html>