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cannon

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A lightweight 3D physics engine written in JavaScript.

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<!DOCTYPE html> <html> <head> <title>cannon.js - single body on plane demo</title> <meta charset="utf-8"> <link rel="stylesheet" href="css/style.css" type="text/css"/> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> </head> <body> <script src="../build/cannon.js"></script> <script src="../build/cannon.demo.js"></script> <script src="../libs/dat.gui.js"></script> <script src="../libs/Three.js"></script> <script src="../libs/TrackballControls.js"></script> <script src="../libs/Detector.js"></script> <script src="../libs/Stats.js"></script> <script src="../libs/smoothie.js"></script> <script> var demo = new CANNON.Demo(); var size = 2; demo.addScene("Sphere",function(){ var sphereShape = new CANNON.Sphere(size); createBodyOnPlane(demo,sphereShape); }); demo.addScene("Box",function(){ var boxShape = new CANNON.Box(new CANNON.Vec3(size,size,size)); createBodyOnPlane(demo,boxShape); }); demo.start(); function createBodyOnPlane(demo,shape){ // Create world var world = demo.getWorld(); world.gravity.set(0,0,-10); world.broadphase = new CANNON.NaiveBroadphase(); world.solver.iterations = 10; world.defaultContactMaterial.contactEquationStiffness = 1e7; world.defaultContactMaterial.contactEquationRelaxation = 4; // ground plane var groundShape = new CANNON.Plane(); var groundBody = new CANNON.Body({ mass: 0 }); groundBody.addShape(groundShape); world.add(groundBody); demo.addVisual(groundBody); // Shape on plane var shapeBody = new CANNON.Body({ mass: 30 }); shapeBody.addShape(shape); var pos = new CANNON.Vec3(0,0,size); shapeBody.position.set(0,size,size*2); shapeBody.velocity.set(0,0,0); shapeBody.angularVelocity.set(0,0,0); world.add(shapeBody); demo.addVisual(shapeBody); } </script> </body> </html>