cannon
Version:
A lightweight 3D physics engine written in JavaScript.
67 lines (56 loc) • 2.13 kB
HTML
<html>
<head>
<title>cannon.js - single body on plane demo</title>
<meta charset="utf-8">
<link rel="stylesheet" href="css/style.css" type="text/css"/>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>
<body>
<script src="../build/cannon.js"></script>
<script src="../build/cannon.demo.js"></script>
<script src="../libs/dat.gui.js"></script>
<script src="../libs/Three.js"></script>
<script src="../libs/TrackballControls.js"></script>
<script src="../libs/Detector.js"></script>
<script src="../libs/Stats.js"></script>
<script src="../libs/smoothie.js"></script>
<script>
var demo = new CANNON.Demo();
var size = 2;
demo.addScene("Sphere",function(){
var sphereShape = new CANNON.Sphere(size);
createBodyOnPlane(demo,sphereShape);
});
demo.addScene("Box",function(){
var boxShape = new CANNON.Box(new CANNON.Vec3(size,size,size));
createBodyOnPlane(demo,boxShape);
});
demo.start();
function createBodyOnPlane(demo,shape){
// Create world
var world = demo.getWorld();
world.gravity.set(0,0,-10);
world.broadphase = new CANNON.NaiveBroadphase();
world.solver.iterations = 10;
world.defaultContactMaterial.contactEquationStiffness = 1e7;
world.defaultContactMaterial.contactEquationRelaxation = 4;
// ground plane
var groundShape = new CANNON.Plane();
var groundBody = new CANNON.Body({ mass: 0 });
groundBody.addShape(groundShape);
world.add(groundBody);
demo.addVisual(groundBody);
// Shape on plane
var shapeBody = new CANNON.Body({ mass: 30 });
shapeBody.addShape(shape);
var pos = new CANNON.Vec3(0,0,size);
shapeBody.position.set(0,size,size*2);
shapeBody.velocity.set(0,0,0);
shapeBody.angularVelocity.set(0,0,0);
world.add(shapeBody);
demo.addVisual(shapeBody);
}
</script>
</body>
</html>