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cannon

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A lightweight 3D physics engine written in JavaScript.

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<!DOCTYPE html> <html> <head> <title>cannon.js - shapes demo</title> <meta charset="utf-8"> <link rel="stylesheet" href="css/style.css" type="text/css"/> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> </head> <body> <script src="../build/cannon.js"></script> <script src="../build/cannon.demo.js"></script> <script src="../libs/dat.gui.js"></script> <script src="../libs/Three.js"></script> <script src="../libs/TrackballControls.js"></script> <script src="../libs/Detector.js"></script> <script src="../libs/Stats.js"></script> <script src="../libs/smoothie.js"></script> <script> var demo = new CANNON.Demo(); var mass = 1, size = 1; function createTetra(){ var verts = [new CANNON.Vec3(0,0,0), new CANNON.Vec3(2,0,0), new CANNON.Vec3(0,2,0), new CANNON.Vec3(0,0,2)]; var offset = -0.35; for(var i=0; i<verts.length; i++){ var v = verts[i]; v.x += offset; v.y += offset; v.z += offset; } return new CANNON.ConvexPolyhedron(verts, [ [0,3,2], // -x [0,1,3], // -y [0,2,1], // -z [1,2,3], // +xyz ]); } demo.addScene("all shapes",function(){ var world = setupWorld(demo); // Sphere shape var sphereShape = new CANNON.Sphere(size); var sphereBody = new CANNON.Body({ mass: mass }); sphereBody.addShape(sphereShape); sphereBody.position.set(size*2,size*2,size+1); world.add(sphereBody); demo.addVisual(sphereBody); // Cylinder shape var cylinderShape = new CANNON.Cylinder(size,size,2*size,10); var cylinderBody = new CANNON.Body({ mass: mass }); cylinderBody.addShape(cylinderShape); cylinderBody.position.set(-size*2,size*2,size+1); world.add(cylinderBody); demo.addVisual(cylinderBody); // Cylinder shape 2 var cylinderShape2 = new CANNON.Cylinder(size,size,2*size,10); var q = new CANNON.Quaternion(); q.setFromAxisAngle(new CANNON.Vec3(1,0,0),Math.PI / 2); cylinderShape2.transformAllPoints(new CANNON.Vec3(),q); var cylinderBody2 = new CANNON.Body({ mass: mass }); cylinderBody2.addShape(cylinderShape2); cylinderBody2.position.set(-size*2,size*2,4*size+1); world.add(cylinderBody2); demo.addVisual(cylinderBody2); // Box shape var boxShape = new CANNON.Box(new CANNON.Vec3(size,size,size)); var boxBody = new CANNON.Body({ mass: mass }); boxBody.addShape(boxShape); boxBody.position.set(-size*2,-size*2,size+1); world.add(boxBody); demo.addVisual(boxBody); // Particle - not a shape but still here to show how to use it. var particle = new CANNON.Body({ mass: mass }); particle.addShape(new CANNON.Particle()); particle.position.set(-size*2,size*4,size+1); world.add(particle); demo.addVisual(particle); // Compound var compoundBody = new CANNON.Body({ mass: mass }); var s = size; var shape = new CANNON.Box(new CANNON.Vec3(0.5*s,0.5*s,0.5*s)); compoundBody.addShape(shape, new CANNON.Vec3( 0, 0, s)); compoundBody.addShape(shape, new CANNON.Vec3( 0, 0, 0)); compoundBody.addShape(shape, new CANNON.Vec3( 0, 0,-s)); compoundBody.addShape(shape, new CANNON.Vec3(-s, 0,-s)); compoundBody.position.set(-size*4,size*4,size+1); world.add(compoundBody); demo.addVisual(compoundBody); // ConvexPolyhedron tetra shape var verts = [new CANNON.Vec3(0,0,0), new CANNON.Vec3(2,0,0), new CANNON.Vec3(0,2,0), new CANNON.Vec3(0,0,2)]; var offset = -0.35; for(var i=0; i<verts.length; i++){ var v = verts[i]; v.x += offset; v.y += offset; v.z += offset; } var polyhedronShape = createTetra(); var polyhedronBody = new CANNON.Body({ mass: mass }); polyhedronBody.addShape(polyhedronShape); polyhedronBody.position.set(size*2,-size*2,size+1); world.add(polyhedronBody); demo.addVisual(polyhedronBody); }); function setupWorld(demo){ var world = demo.getWorld(); world.gravity.set(0,0,-30); world.broadphase = new CANNON.NaiveBroadphase(); world.solver.iterations = 17; world.defaultContactMaterial.contactEquationStiffness = 1e6; world.defaultContactMaterial.contactEquationRelaxation = 3; // ground plane var groundShape = new CANNON.Plane(); var groundBody = new CANNON.Body({ mass: 0 }); groundBody.addShape(groundShape); groundBody.position.set(-10,0,0); world.add(groundBody); demo.addVisual(groundBody); return world; }; demo.start(); </script> </body> </html>