cannon
Version:
A lightweight 3D physics engine written in JavaScript.
65 lines (55 loc) • 2.22 kB
HTML
<html>
<head>
<title>cannon.js - fixedRotation demo</title>
<meta charset="utf-8">
<link rel="stylesheet" href="css/style.css" type="text/css"/>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>
<body>
<script src="../build/cannon.js"></script>
<script src="../build/cannon.demo.js"></script>
<script src="../libs/dat.gui.js"></script>
<script src="../libs/Three.js"></script>
<script src="../libs/TrackballControls.js"></script>
<script src="../libs/Detector.js"></script>
<script src="../libs/Stats.js"></script>
<script src="../libs/smoothie.js"></script>
<script>
var demo = new CANNON.Demo(),
size = 1.0;
demo.addScene("Fixed rotation", function(){
// Create world
var world = demo.getWorld();
world.broadphase = new CANNON.NaiveBroadphase();
// ground plane
var groundShape = new CANNON.Plane();
var groundBody = new CANNON.Body({ mass: 0 });
groundBody.addShape(groundShape);
world.add(groundBody);
demo.addVisual(groundBody);
// Create a box with fixed rotation
var shape = new CANNON.Box(new CANNON.Vec3(size,size,size));
var boxBody = new CANNON.Body({ mass: 1 });
boxBody.addShape(shape);
boxBody.position.set(0,0,size);
boxBody.fixedRotation = true;
boxBody.updateMassProperties();
world.add(boxBody);
demo.addVisual(boxBody);
// Another one
var shape2 = new CANNON.Box(new CANNON.Vec3(size, size, size));
var boxBody2 = new CANNON.Body({ mass: 1, });
boxBody2.addShape(shape2);
boxBody2.position.set(size*3/2, 0, size*4);
boxBody2.fixedRotation = true;
boxBody2.updateMassProperties();
world.add(boxBody2);
demo.addVisual(boxBody2);
// Change gravity so the boxes will slide along x axis
world.gravity.set(0, 0, -10);
});
demo.start();
</script>
</body>
</html>