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cannon

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A lightweight 3D physics engine written in JavaScript.

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<!DOCTYPE html> <html> <head> <title>cannon.js - fixedRotation demo</title> <meta charset="utf-8"> <link rel="stylesheet" href="css/style.css" type="text/css"/> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> </head> <body> <script src="../build/cannon.js"></script> <script src="../build/cannon.demo.js"></script> <script src="../libs/dat.gui.js"></script> <script src="../libs/Three.js"></script> <script src="../libs/TrackballControls.js"></script> <script src="../libs/Detector.js"></script> <script src="../libs/Stats.js"></script> <script src="../libs/smoothie.js"></script> <script> var demo = new CANNON.Demo(), size = 1.0; demo.addScene("Fixed rotation", function(){ // Create world var world = demo.getWorld(); world.broadphase = new CANNON.NaiveBroadphase(); // ground plane var groundShape = new CANNON.Plane(); var groundBody = new CANNON.Body({ mass: 0 }); groundBody.addShape(groundShape); world.add(groundBody); demo.addVisual(groundBody); // Create a box with fixed rotation var shape = new CANNON.Box(new CANNON.Vec3(size,size,size)); var boxBody = new CANNON.Body({ mass: 1 }); boxBody.addShape(shape); boxBody.position.set(0,0,size); boxBody.fixedRotation = true; boxBody.updateMassProperties(); world.add(boxBody); demo.addVisual(boxBody); // Another one var shape2 = new CANNON.Box(new CANNON.Vec3(size, size, size)); var boxBody2 = new CANNON.Body({ mass: 1, }); boxBody2.addShape(shape2); boxBody2.position.set(size*3/2, 0, size*4); boxBody2.fixedRotation = true; boxBody2.updateMassProperties(); world.add(boxBody2); demo.addVisual(boxBody2); // Change gravity so the boxes will slide along x axis world.gravity.set(0, 0, -10); }); demo.start(); </script> </body> </html>