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cannon

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A lightweight 3D physics engine written in JavaScript.

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<!DOCTYPE html> <html> <head> <title>cannon.js - body types demo</title> <meta charset="utf-8"> <link rel="stylesheet" href="css/style.css" type="text/css"/> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> </head> <body> <script src="../build/cannon.js"></script> <script src="../build/cannon.demo.js"></script> <script src="../libs/dat.gui.js"></script> <script src="../libs/Three.js"></script> <script src="../libs/TrackballControls.js"></script> <script src="../libs/Detector.js"></script> <script src="../libs/Stats.js"></script> <script src="../libs/smoothie.js"></script> <script> /** * Demos of the Body.type types. */ var demo = new CANNON.Demo(); var size = 2; demo.addScene("Moving box",function(){ var world = setupWorld(demo); var boxShape = new CANNON.Box(new CANNON.Vec3(size,size,size)); var sphereShape = new CANNON.Sphere(size); var mass = 5, boxMass = 0; // Kinematic Box // Does only collide with dynamic bodies, but does not respond to any force. // Its movement can be controlled by setting its velocity. var b1 = new CANNON.Body({ mass: boxMass, type: CANNON.Body.KINEMATIC, position: new CANNON.Vec3(0, 0, 0.5*size) }); b1.addShape(boxShape); world.add(b1); demo.addVisual(b1); // To control the box movement we must set its velocity b1.velocity.set(0,0,5); setInterval(function(){ if(b1.velocity.z<0) b1.velocity.set(0,0,5); else b1.velocity.set(0,0,-5); },1000); // Dynamic Sphere // Dynamic bodies can collide with bodies of all other types. var b2 = new CANNON.Body({ mass: mass, }); b2.addShape(sphereShape); b2.position.set(0,0,3*size); world.add(b2); demo.addVisual(b2); }); demo.start(); function setupWorld(demo){ var world = demo.getWorld(); world.gravity.set(0,0,-40); world.broadphase = new CANNON.NaiveBroadphase(); world.solver.iterations = 10; world.defaultContactMaterial.contactEquationStiffness = 1e8; world.defaultContactMaterial.contactEquationRelaxation = 10; // Static ground plane // Static bodies only interacts with dynamic bodies. Velocity is always zero. var groundShape = new CANNON.Plane(); var mass = 0; // mass=0 will produce a static body automatically var groundBody = new CANNON.Body({ mass: mass, }); groundBody.addShape(groundShape); world.add(groundBody); demo.addVisual(groundBody); return world; } </script> </body> </html>