cannon
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A lightweight 3D physics engine written in JavaScript.
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{
// environments
"node" : true,
"browser" : true,
// options
"boss" : false,
"curly": true,
"debug": false,
"devel": false,
"eqeqeq": true,
"eqnull": true,
"evil": false,
"forin": false,
"immed": true,
"laxbreak": false,
"newcap": true,
"noarg": true,
"noempty": false,
"nonew": false,
"plusplus": false,
"regexp": false,
"smarttabs": true,
"sub": true,
"strict": false,
"trailing" : true,
"undef": true,
"indent":4,
"shadow" : true,
"globals": {
"CANNON": true
}
}