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cannon-es-debugger-babylonjs

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This is a debugger for use with cannon-es and BabylonJS

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[![Deploy demo on GH Pages](https://github.com/neu5/cannon-es-debugger-babylonjs/actions/workflows/deploy-demo.yml/badge.svg)](https://github.com/neu5/cannon-es-debugger-babylonjs/actions/workflows/deploy-demo.yml) # cannon-es-debugger-babylonjs This is a debugger for use with [cannon-es](https://github.com/pmndrs/cannon-es) and [BabylonJS](https://www.babylonjs.com/). ## Example https://neu5.github.io/cannon-es-debugger-babylonjs/ ## Installation ``` yarn add cannon-es-debugger-babylonjs --dev ``` Make sure you also have `@babylonjs/core` and `cannon-es` installed. ## Usage To make it work in your BabylonJS + cannon-es project you need these three steps: 1. import the `CannonDebugger` from the installed package ```javascript import CannonDebugger from "cannon-es-debugger-babylonjs"; ``` 2. initialise the cannonDebugger passing the `scene` and the `physicalWorld` ```javascript const cannonDebugger = new CannonDebugger(scene, physicalWorld); ``` 3. update the cannonDebugger inside of your render loop ```javascript engine.runRenderLoop(function () { // make the next step with the physicalWorld physicalWorld.fixedStep(); // update debugger cannonDebugger.update(); // possibly you want to update your meshses positions updateMeshPositions(); // render the scene scene.render(); }); ``` ## Credits This is a debugger inspired by https://github.com/pmndrs/cannon-es-debugger which was adapted from the original cannon.js debugger written by Stefan Hedman [@schteppe](https://github.com/schteppe). ### Development First install all the dependencies by running ``` yarn ``` or `npm install` Next create developer's build with watcher by running ``` yarn dev ``` and in another terminal window start serving the application with ``` yarn start ``` This will show you the `index.html` at the `localhost:3000`