cannon-es-control
Version:
A lightweight 3D physics engine written in JavaScript with control system tools
88 lines (82 loc) • 2.25 kB
text/typescript
/**
* Base class for objects that dispatches events.
*/
export class EventTarget {
private _listeners: Record<string, Function[]> | undefined
/**
* Add an event listener
* @return The self object, for chainability.
*/
addEventListener(type: string, listener: Function): EventTarget {
if (this._listeners === undefined) {
this._listeners = {}
}
const listeners = this._listeners
if (listeners[type] === undefined) {
listeners[type] = []
}
if (!listeners[type].includes(listener)) {
listeners[type].push(listener)
}
return this
}
/**
* Check if an event listener is added
*/
hasEventListener(type: string, listener: Function): boolean {
if (this._listeners === undefined) {
return false
}
const listeners = this._listeners
if (listeners[type] !== undefined && listeners[type].includes(listener)) {
return true
}
return false
}
/**
* Check if any event listener of the given type is added
*/
hasAnyEventListener(type: string): boolean {
if (this._listeners === undefined) {
return false
}
const listeners = this._listeners
return listeners[type] !== undefined
}
/**
* Remove an event listener
* @return The self object, for chainability.
*/
removeEventListener(type: string, listener: Function): EventTarget {
if (this._listeners === undefined) {
return this
}
const listeners = this._listeners
if (listeners[type] === undefined) {
return this
}
const index = listeners[type].indexOf(listener)
if (index !== -1) {
listeners[type].splice(index, 1)
}
return this
}
/**
* Emit an event.
* @return The self object, for chainability.
*/
dispatchEvent(event: any): EventTarget {
if (this._listeners === undefined) {
return this
}
const listeners = this._listeners
const listenerArray = listeners[event.type]
if (listenerArray !== undefined) {
event.target = this
for (let i = 0, l = listenerArray.length; i < l; i++) {
listenerArray[i].call(this, event)
}
}
return this
}
}