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cannon-es-control

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A lightweight 3D physics engine written in JavaScript with control system tools

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <title>cannon.js - trigger demo</title> <link rel="stylesheet" href="css/style.css" type="text/css" /> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" /> </head> <body> <script type="module"> import * as CANNON from '../dist/cannon-es-control.js' import { Demo } from './js/Demo.js' /** * Demonstrates the use of trigger bodies, bodies which don't * collide with other bodies and allow you to run callbacks * when another body enters/exits them. */ const demo = new Demo() demo.addScene('Trigger', () => { const world = setupWorld(demo) const radius = 1 // Sphere moving towards right const sphereShape = new CANNON.Sphere(radius) const sphereBody = new CANNON.Body({ mass: 1 }) sphereBody.addShape(sphereShape) sphereBody.position.set(-5, 0, 0) const impulse = new CANNON.Vec3(5.5, 0, 0) const topPoint = new CANNON.Vec3(0, radius, 0) sphereBody.applyImpulse(impulse, topPoint) sphereBody.linearDamping = 0.3 sphereBody.angularDamping = 0.3 world.addBody(sphereBody) demo.addVisual(sphereBody) // Trigger body const boxShape = new CANNON.Box(new CANNON.Vec3(2, 2, 5)) const triggerBody = new CANNON.Body({ isTrigger: true }) triggerBody.addShape(boxShape) triggerBody.position.set(5, radius, 0) world.addBody(triggerBody) demo.addVisual(triggerBody) // It is possible to run code on the exit/enter // of the trigger. triggerBody.addEventListener('collide', (event) => { if (event.body === sphereBody) { console.log('The sphere entered the trigger!', event) } }) world.addEventListener('endContact', (event) => { if ( (event.bodyA === sphereBody && event.bodyB === triggerBody) || (event.bodyB === sphereBody && event.bodyA === triggerBody) ) { console.log('The sphere exited the trigger!', event) } }) }) demo.start() function setupWorld(demo) { const world = demo.getWorld() world.gravity.set(0, 0, 0) // no gravity return world } </script> </body> </html>