UNPKG

cannon-es-control

Version:

A lightweight 3D physics engine written in JavaScript with control system tools

61 lines (50 loc) 1.8 kB
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <title>cannon.js - spring demo</title> <link rel="stylesheet" href="css/style.css" type="text/css" /> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" /> </head> <body> <script type="module"> import * as CANNON from '../dist/cannon-es-control.js' import { Demo } from './js/Demo.js' const demo = new Demo() demo.addScene('Flat box', () => { const world = setupWorld(demo) const size = 1 // Create a static sphere const sphereShape = new CANNON.Sphere(0.1) const sphereBody = new CANNON.Body({ mass: 0 }) sphereBody.addShape(sphereShape) world.addBody(sphereBody) demo.addVisual(sphereBody) // Create a box body const boxShape = new CANNON.Box(new CANNON.Vec3(size, size, size * 0.3)) const boxBody = new CANNON.Body({ mass: 5 }) boxBody.addShape(boxShape) boxBody.position.set(size, -size, 0) world.addBody(boxBody) demo.addVisual(boxBody) const spring = new CANNON.Spring(boxBody, sphereBody, { localAnchorA: new CANNON.Vec3(-size, size, 0), localAnchorB: new CANNON.Vec3(0, 0, 0), restLength: 0, stiffness: 50, damping: 1, }) // Compute the force after each step world.addEventListener('postStep', (event) => { spring.applyForce() }) }) demo.start() function setupWorld(demo) { const world = demo.getWorld() world.gravity.set(0, -10, 0) return world } </script> </body> </html>