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cannon-es-control

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A lightweight 3D physics engine written in JavaScript with control system tools

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <title>cannon.js - single body on plane demo</title> <link rel="stylesheet" href="css/style.css" type="text/css" /> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" /> </head> <body> <script type="module"> import * as CANNON from '../dist/cannon-es-control.js' import { Demo } from './js/Demo.js' /** * Just a simple body on a plane. */ const demo = new Demo() demo.addScene('Sphere', () => { const world = setupWorld(demo) const size = 2 const sphereShape = new CANNON.Sphere(size) const body = new CANNON.Body({ mass: 30 }) body.addShape(sphereShape) body.position.set(0, size * 2, size) world.addBody(body) demo.addVisual(body) }) demo.addScene('Box', () => { const world = setupWorld(demo) const size = 2 const boxShape = new CANNON.Box(new CANNON.Vec3(size, size, size)) const body = new CANNON.Body({ mass: 30 }) body.addShape(boxShape) body.position.set(0, size * 2, size) world.addBody(body) demo.addVisual(body) }) demo.start() function setupWorld(demo) { const world = demo.getWorld() world.gravity.set(0, -10, 0) // Tweak contact properties. // Contact stiffness - use to make softer/harder contacts world.defaultContactMaterial.contactEquationStiffness = 1e7 // Stabilization time in number of timesteps world.defaultContactMaterial.contactEquationRelaxation = 4 // Static ground plane const groundShape = new CANNON.Plane() const groundBody = new CANNON.Body({ mass: 0 }) groundBody.addShape(groundShape) groundBody.quaternion.setFromEuler(-Math.PI / 2, 0, 0) world.addBody(groundBody) demo.addVisual(groundBody) return world } </script> </body> </html>