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cannon-es-control

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A lightweight 3D physics engine written in JavaScript with control system tools

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <title>cannon.js - fixed rotation demo</title> <link rel="stylesheet" href="css/style.css" type="text/css" /> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" /> </head> <body> <script type="module"> import * as CANNON from '../dist/cannon-es-control.js' import { Demo } from './js/Demo.js' /** * Show behaviour of body with fixed rotation */ const demo = new Demo() demo.addScene('Fixed rotation', () => { const world = setupWorld(demo) const size = 1.0 // Create a box with fixed rotation const shape1 = new CANNON.Box(new CANNON.Vec3(size, size, size)) const boxBody1 = new CANNON.Body({ mass: 1 }) boxBody1.addShape(shape1) boxBody1.position.set(0, size, 0) boxBody1.fixedRotation = true boxBody1.updateMassProperties() world.addBody(boxBody1) demo.addVisual(boxBody1) // Another one const shape2 = new CANNON.Box(new CANNON.Vec3(size, size, size)) const boxBody2 = new CANNON.Body({ mass: 1 }) boxBody2.addShape(shape2) boxBody2.position.set(-(size * 3) / 2, size * 4, 0) boxBody2.fixedRotation = true boxBody2.updateMassProperties() world.addBody(boxBody2) demo.addVisual(boxBody2) }) demo.start() function setupWorld(demo) { const world = demo.getWorld() world.gravity.set(0, -10, 0) // Static ground plane const groundShape = new CANNON.Plane() const groundBody = new CANNON.Body({ mass: 0 }) groundBody.addShape(groundShape) groundBody.quaternion.setFromEuler(-Math.PI / 2, 0, 0) world.addBody(groundBody) demo.addVisual(groundBody) return world } </script> </body> </html>