cannon-es-control
Version:
A lightweight 3D physics engine written in JavaScript with control system tools
58 lines (45 loc) • 1.57 kB
HTML
<html lang="en">
<head>
<meta charset="utf-8" />
<title>cannon.js - callbacks demo</title>
<link rel="stylesheet" href="css/style.css" type="text/css" />
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" />
</head>
<body>
<script type="module">
import * as CANNON from '../dist/cannon-es-control.js'
import { Demo } from './js/Demo.js'
/**
* Demo usage of a preStep callback.
*/
const demo = new Demo()
demo.addScene('Moon', () => {
const world = demo.getWorld()
const moonShape = new CANNON.Sphere(0.5)
const moon = new CANNON.Body({
mass: 5,
position: new CANNON.Vec3(-5, 0, 0),
})
moon.addShape(moonShape)
moon.velocity.set(0, 8, 0)
moon.linearDamping = 0.0
const planetShape = new CANNON.Sphere(3.5)
const planet = new CANNON.Body({ mass: 0 })
planet.addShape(planetShape)
moon.preStep = () => {
const moon_to_planet = new CANNON.Vec3()
moon.position.negate(moon_to_planet)
const distance = moon_to_planet.length()
moon_to_planet.normalize()
moon_to_planet.scale(1500 / Math.pow(distance, 2), moon.force)
}
world.addBody(moon)
world.addBody(planet)
demo.addVisual(moon)
demo.addVisual(planet)
})
demo.start()
</script>
</body>
</html>