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cannon-es-control

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A lightweight 3D physics engine written in JavaScript with control system tools

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <title>cannon.js - bunny convex hull demo</title> <link rel="stylesheet" href="css/style.css" type="text/css" /> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" /> </head> <body> <script type="module"> import * as CANNON from '../dist/cannon-es-control.js' import { Demo } from './js/Demo.js' import { bunny } from './js/bunny.js' /** * Demo of importing a convex hull generated with V-HACD. * https://github.com/kmammou/v-hacd */ const demo = new Demo() demo.addScene('Bunny', () => { const world = setupWorld(demo) const bunnyBody = new CANNON.Body({ mass: 1 }) for (let i = 0; i < bunny.length; i++) { const rawVertices = bunny[i].vertices const rawFaces = bunny[i].faces const rawOffset = bunny[i].offset // Get vertices const vertices = [] for (let j = 0; j < rawVertices.length; j += 3) { vertices.push(new CANNON.Vec3(rawVertices[j], rawVertices[j + 1], rawVertices[j + 2])) } // Get faces const faces = [] for (let j = 0; j < rawFaces.length; j += 3) { faces.push([rawFaces[j], rawFaces[j + 1], rawFaces[j + 2]]) } // Get offset const offset = new CANNON.Vec3(rawOffset[0], rawOffset[1], rawOffset[2]) // Construct polyhedron const bunnyPart = new CANNON.ConvexPolyhedron({ vertices, faces }) // Add to compound bunnyBody.addShape(bunnyPart, offset) } // Create body bunnyBody.quaternion.setFromEuler(Math.PI, 0, 0) world.addBody(bunnyBody) demo.addVisual(bunnyBody) }) demo.start() function setupWorld(demo) { const world = demo.getWorld() world.gravity.set(0, -20, 0) // Max solver iterations: Use more for better force propagation, but keep in mind that it's not very computationally cheap! world.solver.iterations = 20 // Tweak contact properties. // Contact stiffness - use to make softer/harder contacts world.defaultContactMaterial.contactEquationStiffness = 1e10 world.defaultContactMaterial.contactEquationRelaxation = 10 // Static ground plane const groundShape = new CANNON.Plane() const groundBody = new CANNON.Body({ mass: 0, position: new CANNON.Vec3(0, -5, 0), }) groundBody.addShape(groundShape) groundBody.quaternion.setFromEuler(-Math.PI / 2, 0, 0) world.addBody(groundBody) demo.addVisual(groundBody) return world } </script> </body> </html>