UNPKG

cannon-es-control

Version:

A lightweight 3D physics engine written in JavaScript with control system tools

86 lines (72 loc) 2.74 kB
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <title>cannon.js - body types demo</title> <link rel="stylesheet" href="css/style.css" type="text/css" /> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" /> </head> <body> <script type="module"> import * as CANNON from '../dist/cannon-es-control.js' import { Demo } from './js/Demo.js' /** * Demos of the Body.type types. */ const demo = new Demo() demo.addScene('Moving box', () => { const world = setupWorld(demo) const size = 2 // Kinematic Box // Does only collide with dynamic bodies, but does not respond to any force. // Its movement can be controlled by setting its velocity. const boxShape = new CANNON.Box(new CANNON.Vec3(size, size, size)) const boxBody = new CANNON.Body({ mass: 0, type: CANNON.Body.KINEMATIC, position: new CANNON.Vec3(0, size * 0.5, 0), }) boxBody.addShape(boxShape) world.addBody(boxBody) demo.addVisual(boxBody) // To control the box movement we must set its velocity boxBody.velocity.set(0, 5, 0) setInterval(() => { if (boxBody.velocity.y < 0) { boxBody.velocity.set(0, 5, 0) } else { boxBody.velocity.set(0, -5, 0) } }, 1000) // Dynamic Sphere // Dynamic bodies can collide with bodies of all other types. const sphereShape = new CANNON.Sphere(size) const sphereBody = new CANNON.Body({ mass: 5, position: new CANNON.Vec3(0, size * 3, 0), }) sphereBody.addShape(sphereShape) world.addBody(sphereBody) demo.addVisual(sphereBody) }) demo.start() function setupWorld(demo) { const world = demo.getWorld() world.gravity.set(0, -40, 0) // Tweak contact properties. // Contact stiffness - use to make softer/harder contacts world.defaultContactMaterial.contactEquationStiffness = 1e8 // Stabilization time in number of timesteps world.defaultContactMaterial.contactEquationRelaxation = 10 // Static ground plane const groundShape = new CANNON.Plane() const groundBody = new CANNON.Body({ mass: 0 }) groundBody.addShape(groundShape) groundBody.quaternion.setFromEuler(-Math.PI / 2, 0, 0) world.addBody(groundBody) demo.addVisual(groundBody) return world } </script> </body> </html>