cannon-es-control
Version:
A lightweight 3D physics engine written in JavaScript with control system tools
60 lines (47 loc) • 1.07 kB
CSS
body {
font-family: -apple-system, BlinkMacSystemFont, Segoe UI, Helvetica, Arial, sans-serif, Apple Color Emoji,
Segoe UI Emoji ;
}
.tsd-page-toolbar {
transform: none ;
}
.tsd-navigation {
top: 40px ;
max-height: calc(100vh - 40px) ;
padding-top: 2rem ;
}
.tsd-navigation > ul > li:first-child {
margin-top: 0 ;
}
#tsd-filter-visibility {
display: none ;
}
#tsd-filter-only-exported,
[for='tsd-filter-only-exported'] {
display: none ;
}
.tsd-typography p {
line-height: 1.7;
}
.tsd-typography p a {
color: #0366d6;
}
pre {
background: #f6f8fa ;
}
/* comments */
pre span[style='color: #008000'] {
color: #6a737d ;
}
/* names */
pre span[style='color: #795E26'] {
color: #6442c1 ;
}
/* declarations */
pre span[style='color: #0000FF'] {
color: #d73a49 ;
}
/* variable names */
pre span[style='color: #001080'] {
color: #24292e ;
}