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<p>Create observable objects.</p>
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<code>new Map([props])</code>
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<p>Creates a new instance of can.Map.</p>
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<code>Map.extend([name,] [staticProperties,] instanceProperties)</code>
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<p>Creates a new extended constructor function.</p>
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<h2>Use</h2>
<p>Watch this video to see an example of creating an ATM machine using can.Map:</p>
<iframe width="662" height="372" src="https://www.youtube.com/embed/QP9mHyxZNiI" frameborder="0" allowfullscreen></iframe>
<p><code>Map</code> provides a way for you to listen for and keep track of changes
to objects. When you use the getters and setters provided by <code>Map</code>,
events are fired that you can react to. <code>Map</code> also has support for
working with deep properties. Observable arrays are also available with
<code><a href="can-list.html" title="">can-list</a></code>, which is based on <code>Map</code>.</p>
<h2>Working with Observes</h2>
<p>To create an Observe, use <code>new Map([props])</code>. This will return a
copy of <code>props</code> that emits events when its properties are changed with
<code><a href="can-map.prototype.attr.html" title="Get or set properties on a Map.">attr</a></code>.</p>
<p>You can read the values of properties on Observes directly, but you should
never set them directly. You can also read property values using <code>attr</code>.</p>
<pre><code>var aName = {a: 'Alexis'},
map = new can.Map(aName);
// Observes are copies of data:
aName === map; // false
// reading from an Observe:
map.attr(); // {a: 'Alexis'}
map.a; // 'Alexis'
map.attr('a'); // 'Alexis'
// setting an Observe's property:
map.attr('a', 'Alice');
map.a; // Alice
// removing an Observe's property;
map.removeAttr('a');
map.attr(); // {}
// Don't do this!
map.a = 'Adam'; // wrong!
</code></pre>
<p>Find out more about manipulating properties of a map under
[can.Map.prototype.attr attr] and [can.Map.prototype.removeAttr removeAttr].</p>
<h2>Listening to changes</h2>
<p>The real power of maps comes from being able to react to
properties being added, set, and removed. Maps emit events when
properties are changed that you can bind to.</p>
<p><code>Map</code> has two types of events that fire due to changes on a map:</p>
<ul>
<li>the <em>change</em> event fires on every change to a map.</li>
<li>an event named after the property name fires on every change to that property.</li>
</ul>
<pre><code>var o = new Map({});
o.bind('change', function(ev, attr, how, newVal, oldVal) {
console.log('Something on o changed.');
});
o.bind('a', function(ev, newVal, oldVal) {
console.log('a was changed.');
});
o.attr('a', 'Alexis'); // 'Something on o changed.'
// 'a was changed.'
o.attr({
'a': 'Alice', // 'Something on o changed.' (for a's change)
'b': 'Bob' // 'Something on o changed.' (for b's change)
}); // 'a was changed.'
o.removeAttr('a'); // 'Something on o changed.'
// 'a was changed.'
</code></pre>
<p>For more detail on how to use these events, see [can.Map.prototype.bind bind] and
[can.Map.prototype.unbind unbind]. There is also a plugin called [can.Map.delegate]
that makes binding to specific types of events easier:</p>
<pre><code>var o = new Map({});
o.delegate('a', 'add', function(ev, newVal, oldVal) {
console.log('a was added.');
});
o.delegate('a', 'set', function(ev, newVal, oldVal) {
console.log('a was set.');
});
o.delegate('a', 'remove', function(ev, newVal, oldVal) {
console.log('a was removed.');
});
o.delegate('a', 'change', function(ev, newVal, oldVal) {
console.log('a was changed.');
});
o.attr('a', 'Alexis'); // 'a was added.'
// 'a was changed.'
o.attr('a', 'Alice'); // 'a was set.'
// 'a was changed.'
o.removeAttr('a'); // 'a was removed.'
// 'a was changed.'
</code></pre>
<h2>Object.prototype.watch</h2>
<p>Due to a method available on the base Object prototype called "watch", refrain from
using properties with the same name on Gecko based browsers as there will be a
collision. <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/watch">Source</a></p>
</section>
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