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<h1>can-event</h1>
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<p>Add event functionality into your objects.</p>
<p>The <code>canEvent</code> object provides a number of methods for handling events in objects. This functionality is best used by mixing the <code>canEvent</code> object into an object or prototype. However, event listeners can still be used even on objects that don't include <code>canEvent</code>.</p>
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<h2 class="signature-title">
<code>assign(YourClass.prototype, canEvent)</code>
</h2>
<p>Adds event functionality to <code>YourClass</code> objects. This can also be applied to normal objects: <code>assign(someObject, canEvent)</code>.</p>
<p>The <code>assign</code> function can be any function that assigns additional properties on an object such as <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign">Object.assign</a> or lodash's <a href="https://lodash.com/docs#assign">_.assign</a> or <a href="can-util/js/assign/assign.html" title="can-util/js/assign/assign">assign</a>.</p>
<pre><code class="language-js">var assign = require("can-util/js/assign/assign");
var canEvent = require("can-event");
function Thing(){
}
assign(Thing.prototype, canEvent);
var thing = new Thing();
thing.addEventListener("prop", function(){ ... });
</code></pre>
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<section class="body">
<h2>Using as a mixin</h2>
<p>The easiest way to add events to your classes and objects is by mixing <a href="can-event.html" title="Add event functionality into your objects.
The canEvent object provides a number of methods for handling events in objects. This functionality is best used by mixing the canEvent object into an object or prototype. However, event listeners can still be used even on objects that don't include canEvent.
All methods provided by canEvent assume that they are mixed into an object -- this should be the object dispatching the events.">can-event</a> into your object or prototype.</p>
<pre><code>var SomeClass = Construct("SomeClass", {
init: function() {
this.value = 0;
},
increment: function() {
this.value++;
this.dispatch("change", [this.value]);
}
});
Object.assign(SomeClass.prototype, canEvent);
</code></pre>
<p>Now that <code>canEvent</code> is included in the prototype, we can add/remove/dispatch events on the object instances.</p>
<pre><code>var instance = new SomeClass();
instance.on("change", function(ev, value) {
alert("The instance changed to " + value);
});
// This will dispatch the "change" event and show the alert
instance.increment();
</code></pre>
<h2>Using without mixing in</h2>
<p>The same event functionality from <code>canEvent</code> can be used, even if the given object doesn't include <code>canEvent</code>. Every method within <code>canEvent</code> supports being called with an alternate scope.</p>
<pre><code>var obj = {};
canEvent.addEventListener.call(obj, "change", function() {
alert("object change!");
});
// This will dispatch the "change" event and show the alert
canEvent.dispatch.call(obj, "change");
</code></pre>
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