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MIT-licensed, client-side, JavaScript framework that makes building rich web applications easy.

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<!DOCTYPE html> <!--#################################################################### THIS IS A GENERATED FILE -- ANY CHANGES MADE WILL BE OVERWRITTEN INSTEAD CHANGE: source: [object Object] @module can-control ######################################################################## --> <html lang="en"> <head> <meta charset="utf-8"> <title>CanJS - can-control</title> <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no"> <link rel="stylesheet" type="text/css" href="./static/bundles/bit-docs-site/static.css"> <link rel="shortcut icon" sizes="16x16 24x24 32x32 48x48 64x64" href="/docs/images/canjs_favicon.ico"> <link rel="apple-touch-icon" sizes="57x57" href="../docs/images/canjs_favicon_57x57.png"> <link rel="apple-touch-icon-precomposed" sizes="57x57" href="../docs/images/canjs_favicon_57x57.png"> <link rel="apple-touch-icon" sizes="72x72" href="../docs/images/canjs_favicon_72x72.png"> <link rel="apple-touch-icon" sizes="114x114" href="../docs/images/canjs_favicon_114x114.png"> <link rel="apple-touch-icon" sizes="120x120" href="../docs/images/canjs_favicon_128x128.png"> <link rel="apple-touch-icon" sizes="144x144" href="../docs/images/canjs_favicon_144x144.png"> <link rel="apple-touch-icon" sizes="152x152" href="../docs/images/canjs_favicon_152x152.png"> <meta content="yes" name="apple-mobile-web-app-capable"> <meta name="apple-mobile-web-app-status-bar-style" content="white-translucent"> <script> (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','https://www.google-analytics.com/analytics.js','ga'); ga('create', 'UA-2302003-11', 'auto'); ga('send', 'pageview'); </script> </head> <body> <input type="checkbox" id="nav-trigger" class="nav-trigger"/> <label for="nav-trigger">Menu</label> <div id="everything"> <div id="left" class="column"> <div class="top-left"> <div class="brand"> <div class="logo"> <a href="../index.html" alt="CanJS"></a> <div class="dropdown project-dropdown"> <a href="https://donejs.com/">DoneJS</a> <a href="http://stealjs.com/">StealJS</a> <a href="http://jquerypp.com/">jQuery ++</a> <a href="https://funcunit.com/">FuncUnit</a> <a href="http://documentjs.com/">DocumentJS</a> </div> </div> <div class="version"> <div class="version-number"> 3.0.0 </div> <div class="dropdown version-dropdown"> <a href="https://v2.canjs.com">2.3.27</a> </div> </div> </div> <div class="search-bar"> <p> &nbsp; </p> </div> </div> <div class="bottom-left"> <div class="social-side-container"> <ul class="social-side"> <li> <a class="header-mobile github" href="https://github.com/canjs/canjs" target="_blank"><img class="social-icon-small" src="../docs/images/github.png">Github</a> </li> <li> <a class="header-mobile twitter" href="https://twitter.com/canjs" target="_blank"><img class="social-icon-small" src="../docs/images/twitter.png">Twitter</a> </li> </ul> <ul class="social-side"> <li> <a class="header-mobile" href="https://gitter.im/canjs/canjs" target="_blank">Chat</a> </li> <li> <a class="header-mobile" href="http://forums.donejs.com/c/canjs" target="_blank">Forum</a> </li> </ul> </div> <ul> <li class=" "> <a class="page" href="guides.html" title="Welcome to CanJS! 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Use can-construct.extend to create an inheritable constructor function of your own."> can-construct </a> </li> <li class="current parent expanded"> <a class="module" href="can-control.html" title="Create organized, memory-leak free, rapidly performing, stateful controls with declarative event binding. Use Control to create UI controls like tabs, grids, and context menus, and organize them into higher-order business rules with can.route. It can serve as both a traditional view and a traditional controller."> can-control </a> <ul> <li> <span>static</span> <ul> <li class=" "> <a class="property" href="can-control.defaults.html" title="Default values for the Control&#x27;s options."> defaults </a> </li> <li class=" "> <a class="function" href="can-control.extend.html" title=""> extend </a> </li> <li class=" "> <a class="property" href="can-control.processors.html" title="A collection of hookups for custom events on Controls."> processors </a> </li> </ul> </li> <li> <span>prototype</span> <ul> <li class=" "> <a class="function" href="can-control.prototype.destroy.html" title="Remove a Control from an element and clean up the Control."> destroy </a> </li> <li class=" "> <a class="property" href="can-control.prototype.element.html" title="The element passed to the Control when creating a new instance."> element </a> </li> <li class=" "> <a class="function" href="can-control.prototype.on.html" title="Bind an event handler to a Control, or rebind all event handlers on a Control."> on </a> </li> <li class=" "> <a class="property" href="can-control.prototype.options.html" title="Options used to configure a control."> options </a> </li> <li class=" "> <a class="function" href="can-control.prototype.setup.html" title="Perform pre-initialization logic for control instances and classes."> setup </a> </li> </ul> </li> </ul> </li> <li class=" "> <a class="module" href="can-event.html" title="Add event functionality into your objects. 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Use <code>Control</code> to create UI controls like tabs, grids, and context menus, and organize them into higher-order business rules with [can.route]. It can serve as both a traditional view and a traditional controller.</p> </section> </section> <section class="on-this-page-table"> </section> <section class="title-footer"> <ul class="title-social"> <li> <a class="npm-button" href="https://www.npmjs.com/package/can-control"> <img src="https://img.shields.io/badge/npm%20package-3.0.3-brightgreen.svg" alt="npm package badge" /> </a> </li> <li> <a class="github-button nav-social" href="https://github.com/canjs/can-control" data-count-href="/canjs/can-control/stargazers" data-count-api="/repos/canjs/can-control#stargazers_count">Star</a> </li> </ul> <ul class="title-links"> <!-- <li><a href="#">docco</a></li> --> <li><a href="//github.com/canjs/can-control/tree/v3.0.3/docs/control.md">source</a></li> <!-- <li><a href="#">download</a></li> --> <!-- <li><a href="#">tests</a></li> --> </ul> </section> <div class="signature"> <h2 class="signature-title"> <code>Control( [staticProperties,] instanceProperties )</code> </h2> <p>Create a new, extended, control constructor function. This functionality is inherited from <a href="can-construct.html" title="Provides a way to easily use the power of prototypal inheritance without worrying about hooking up all the particulars yourself. Use can-construct.extend to create an inheritable constructor function of your own.">can-construct</a> and is deprecated in favor of using <a href="can-control.extend.html" title="">extend</a>.</p> <div class="parameters"> <h3 class="parameters-title">Parameters</h3> <ol> <li><b>staticProperties</b> <code>{Object}</code>: <p>An object of properties and methods that are added the control constructor function directly. The most common property to add is <a href="can-control.defaults.html" title="Default values for the Control's options.">defaults</a>.</p> </li> <li><b>instanceProperties</b> <code>{Object}</code>: <p>An object of properties and methods that belong to instances of the <code>Control</code> constructor function. These properties are added to the control's <code>prototype</code> object. Properties that look like event handlers (ex: <code>&quot;{element} click&quot;</code> or <code>&quot;{element} li mouseenter&quot;</code>) are setup as event handlers (see <a href="#section_Listeningtoevents">Listening to events</a>).</p> </li> </ol> </div> <div class="returns"> <h3 class="returns-title">Returns</h3> <p> <code>{constructor(element, options) => can.Construct}</code>: <p>A control constructor function that has been extended with the provided <code>staticProperties</code> and <code>instanceProperties</code>.</p> </p> </div> </div> <div class="signature"> <h2 class="signature-title"> <code>new Control( element, options )</code> </h2> <p>Create an instance of a control. [can.Control.prototype.setup] processes the arguments and sets up event binding. Write your initialization code in [can.Control.prototype.init]. Note, you never call <code>new Control()</code> directly, instead, you call it on constructor functions extended from <code>Control</code>.</p> <div class="parameters"> <h3 class="parameters-title">Parameters</h3> <ol> <li><b>element</b> <code>{HTMLElement|<a href="can-view-nodelist.html" title="Adds nesting of text nodes can.view.nodeLists are used to make sure &quot;directly nested&quot; live-binding sections update content correctly. Consider the following template: &lt;div&gt; {{#if items.length}} Items: {{#items}} &lt;label&gt;&lt;/label&gt; {{/items}} {{/if}} &lt;/div&gt; The {{#if}} and {{#items}} seconds are &quot;directly nested&quot; because they share the same &lt;div&gt; parent element. If {{#items}} changes the DOM by adding more &lt;labels&gt;, {{#if}} needs to know about the &lt;labels&gt; to remove them if {{#if}} is re-rendered. {{#if}} would be re-rendered, for example, if all items were removed.">can-view-nodelist</a>|CSSSelectorString}</code>: <p>Specifies the element the control will be created on.</p> </li> <li><b>options</b> <code>{Object|<a href="can-map.html" title="Create observable objects.">can-map</a>|<a href="can-define/map/map.html" title="Create observable objects.">can-define/map/map</a>}</code>: <p>Option values merged with <a href="can-control.defaults.html" title="Default values for the Control's options.">Control.defaults</a> and set as <a href="can-control.prototype.options.html" title="Options used to configure a control.">this.options</a>. If options is an observable (<a href="can-map.html" title="Create observable objects.">CanMap</a> / <a href="can-define/map/map.html" title="Create observable objects.">DefineMap</a>), any values from <a href="can-control.defaults.html" title="Default values for the Control's options.">defaults</a> that do not exist on the observable will be set. The observable will then be set as <a href="can-control.prototype.options.html" title="Options used to configure a control.">this.options</a>.</p> </li> </ol> </div> <div class="returns"> <h3 class="returns-title">Returns</h3> <p> <code>{<a href="can-control.html" title="Create organized, memory-leak free, rapidly performing, stateful controls with declarative event binding. Use Control to create UI controls like tabs, grids, and context menus, and organize them into higher-order business rules with can.route. It can serve as both a traditional view and a traditional controller.">can-control</a>}</code>: <p>A new instance of the constructor function extending Control.</p> </p> </div> </div> <section class="body"> <h2>The Control Lifecycle</h2> <p>The following walks through a control's lifecycle with an example todo list widget. It's broken up into the following lifecycle events:</p> <ul> <li>Extending a control</li> <li>Creating a control instance</li> <li>Listening to events</li> <li>Destroying a control</li> </ul> <h2>Extending a control</h2> <p>The following example builds up a basic todos widget for listing and completing todo items. Start by creating a control constructor function of your own by extending <a href="can-control.html" title="Create organized, memory-leak free, rapidly performing, stateful controls with declarative event binding. Use Control to create UI controls like tabs, grids, and context menus, and organize them into higher-order business rules with can.route. It can serve as both a traditional view and a traditional controller.">can-control</a> and defining an instance init method.</p> <pre><code>var Todos = Control.extend({ init: function( element, options ) { ... } }); </code></pre> <h2>Creating a control instance</h2> <p>Create an instance of the Todos control on the <code>todos</code> element with:</p> <pre><code>var todosControl = new Todos( '#todos', {} ); </code></pre> <p>The control's associated [can.ejs EJS] template looks like:</p> <pre><code>&lt;% todos.each(function( todo ) { %&gt; &lt;li &lt;%= (el) -&gt; el.data( 'todo', todo ) %&gt; &gt; &lt;%= todo.attr( 'name' ) %&gt; &lt;a href=&quot;javascript://&quot; class=&quot;destroy&quot;&gt; &lt;/li&gt; &lt;% }) %&gt; </code></pre> <h3><code>init(element, options)</code></h3> <p>[can-control.prototype.init] is called with the below arguments when new instances of <a href="can-control.html" title="Create organized, memory-leak free, rapidly performing, stateful controls with declarative event binding. Use Control to create UI controls like tabs, grids, and context menus, and organize them into higher-order business rules with can.route. It can serve as both a traditional view and a traditional controller.">can-control</a> are created:</p> <ul> <li><strong>element</strong> - The wrapped element passed to the control. Control accepts a raw HTMLElement, a CSS selector, or a NodeList. This is set as <code>this.element</code> on the control instance.</li> <li><strong>options</strong> - The second argument passed to new Control, extended with the can.Control's static <strong>defaults</strong>. This is set as <code>this.options</code> on the control instance. Note that static is used formally to indicate that <em>default values are shared across control instances</em>.</li> </ul> <p>Any additional arguments provided to the constructor will be passed as normal. Use <a href="can.view.html" title="undefined">can.view</a> to produce a document fragment from your template and inject it in the passed element. Note that the <code>todos</code> parameter passed to <a href="can.view.html" title="undefined">can.view</a> below is an instance of <a href="can-list.html" title="">can-list</a>:</p> <pre><code>var Todos = Control.extend({ //defaults are merged into the options arg provided to the constructor defaults : { view: 'todos.ejs' } }, { init: function( element , options ) { //create a pointer to the control's scope var self = this; //run the Todo model's .findAll() method to produce a can.List Todo.findAll( {}, function( todos ) { //create a document fragment with can.view //and inject it into the provided element's body self.element.html( can.view(self.options.view, todos) ); }); } }); // create a Todos Control with default options new Todos( document.body.firstElementChild ); // overwrite the template default new Todos( '#todos', { view: 'specialTodos.ejs' } ); </code></pre> <h3><code>this.element</code></h3> <p><a href="can-control.prototype.element.html" title="The element passed to the Control when creating a new instance.">element</a> is the NodeList consisting of the element the control is created on.</p> <pre><code>var todosControl = new Todos( document.body.firstElementChild ); todosControl.element[0] //-&gt; document.body.firstElementChild </code></pre> <p>Each library wraps elements differently. If you are using jQuery, for example, the element is wrapped with <code>jQuery( element )</code>.</p> <h3><code>this.options</code></h3> <p><a href="can-control.prototype.options.html" title="Options used to configure a control.">options</a> is the second argument passed to <code>new Control()</code>, merged with the control's static <strong>defaults</strong> property.</p> <h2>Listening to events</h2> <p>Control automatically binds prototype methods that look like event handlers. Listen to <strong>click</strong>'s on <code>&lt;li&gt;</code> elements within <a href="can-control.prototype.element.html" title="The element passed to the Control when creating a new instance.">this.element</a> like:</p> <pre><code>var Todos = Control.extend({ init: function( element , options ) {...}, '{element} li click': function( li, event ) { console.log( 'You clicked', li.text() ); // let other controls know what happened li.trigger( 'selected' ); } }); </code></pre> <p>When an <code>&lt;li&gt;</code> is clicked, <code>&quot;{element} li click&quot;</code> is called with:</p> <ul> <li>The library-wrapped <strong>element</strong> that was clicked</li> <li>The <strong>event</strong> data</li> </ul> <p>Control uses event delegation, so you can add <code>&lt;li&gt;</code>s without needing to rebind event handlers.</p> <p>To destroy a todo when its <code>&lt;a href=&quot;javascript://&quot; class=&quot;destroy&quot;&gt;</code> link is clicked:</p> <pre><code>var Todos = can.Control.extend({ init: function( element, options ) {...}, '{element} li click': function( li ) {...}, '{element} li .destroy click': function( el, ev ) { // get the li element that has todo data var li = el.closest( 'li' ); // get the model var todo = li.data( 'todo' ); //destroy it todo.destroy(); } }); </code></pre> <p>When the todo is destroyed, EJS's live binding will remove its LI automatically.</p> <h3>Templated Event Handlers Part 1 <code>&quot;{eventName}&quot;</code></h3> <p>Customize event handler behavior with <code>&quot;{NAME}&quot;</code> in the event handler name. The following allows customization of the event that destroys a todo:</p> <pre><code>var Todos = Control.extend({ init: function( element , options ) { ... }, '{element} li click': function( li ) { ... }, '{element} li .destroy {destroyEvent}': function( el, ev ) { // previous destroy code here } }); // create Todos with this.options.destroyEvent new Todos( '#todos', { destroyEvent: 'mouseenter' } ); </code></pre> <p>Values inside <code>{NAME}</code> are looked up on the control's <code>this.options</code> first, and then the <code>window</code>. For example, we could customize it instead like:</p> <pre><code>var Todos = Control.extend({ init: function( element , options ) { ... }, '{element} li click': function( li ) { ... }, '{element} li .destroy {Events.destroy}': function( el, ev ) { // previous destroy code here } }); // Events config Events = { destroy: 'click' }; // Events.destroy is looked up on the window. new Todos( '#todos' ); </code></pre> <p>The selector can also be templated.</p> <pre><code>var Todos = Control.extend({ init: function( element , options ) { ... }, '{element} {listElement} click': function( li ) { ... }, '{element} {listElement} .destroy {destroyEvent}': function( el, ev ) { // previous destroy code here } }); // create Todos with this.options.destroyEvent new Todos( '#todos', { destroyEvent: 'mouseenter', listElement: 'li' } ); </code></pre> <h3>Templated Event Handlers Part 2 <code>&quot;{objectName}&quot;</code></h3> <p>Control can also bind to objects other than <code>this.element</code> with templated event handlers. This is <em>critical</em> for avoiding memory leaks that are so common among MVC applications.</p> <p>If the value inside <code>{NAME}</code> is an object, Control will bind to that object to listen for events. For example, the following tooltip listens to clicks on the window:</p> <pre><code>var Tooltip = Control.extend({ '{window} click': function( el, ev ) { // hide only if we clicked outside the tooltip if ( !this.element.has( ev.target ) ) { this.element.remove(); } } }); // create a Tooltip new Tooltip( $( '&lt;div&gt;INFO&lt;/div&gt;' ).appendTo( el ) ); </code></pre> <p>This is convenient when listening for model changes. If EJS were not taking care of removing <code>&lt;li&gt;</code>s after their associated models were destroyed, we could implement it in <code>Todos</code> like:</p> <pre><code>var Todos = Control.extend({ init: function( element, options ) {...}, '{element} li click': function( li ) {...}, '{element} li .destroy click': function( el, ev ) { // get the li element that has todo data var li = el.closest( 'li' ); // get the model var todo = li.data( 'todo' ); //destroy it todo.destroy(); }, '{Todo} destroyed': function( Todo, ev, todoDestroyed ) { // find where the element var index = this.todosList.indexOf( todoDestroyed ); this.element.children( ':nth-child(' + ( index + 1 ) + ')' ) .remove(); } }); new Todos( '#todos' ); </code></pre> <h3><code>on()</code></h3> <p><a href="can-control.prototype.on.html" title="Bind an event handler to a Control, or rebind all event handlers on a Control.">on</a> rebinds a control's event handlers. This is useful when you want to listen to a specific model and change it:</p> <pre><code>var Editor = Control.extend({ todo: function( todo ) { this.options.todo = todo; this.on(); this.setName(); }, // a helper that sets the value of the input // to the todo's name setName: function() { this.element.val( this.options.todo.name ); }, // listen for changes in the todo // and update the input '{todo} updated': function() { this.setName(); }, // when the input changes // update the todo instance '{element} change': function() { var todo = this.options.todo; todo.attr( 'name', this.element.val() ); todo.save(); } }); var todo1 = new Todo({ id: 6, name: 'trash' }), todo2 = new Todo({ id: 6, name: 'dishes' }); // create the editor; var editor = new Editor( '#editor' ); // show the first todo editor.todo( todo1 ); // switch it to the second todo editor.todo( todo2 ); </code></pre> <h2>Destroying a control</h2> <p><a href="can-control.prototype.destroy.html" title="Remove a Control from an element and clean up the Control.">destroy</a> unbinds a control's event handlers and releases its element, but does not remove the element from the page.</p> <pre><code>var todo = new Todos( '#todos' ); todo.destroy(); </code></pre> <p>When a control's element is removed from the page <strong>destroy</strong> is called automatically.</p> <pre><code>new Todos( '#todos' ); $( '#todos' ).remove(); </code></pre> <p>All event handlers bound with Control are unbound when the control is destroyed (or its element is removed).</p> <p><em>Brief aside on destroy and templated event binding. Taken together, templated event binding, and control's automatic clean-up make it almost impossible to write leaking applications. An application that uses only templated event handlers on controls within the body could free up all data by calling <code>$(document.body).empty()</code>.</em></p> <h2>Tabs Example</h2> <p>Here is an example of how to build a simple tab widget using Control:</p> <iframe style="width: 100%; height: 300px" src="http://jsfiddle.net/donejs/kXLLt/embedded/result,html,js,css" allowfullscreen="allowfullscreen" frameborder="0">JSFiddle</iframe> </section> <script type="text/javascript"> var docObject = {"src":{"path":"node_modules/can-control/docs/control.md"},"description":"Create organized, memory-leak free, rapidly performing, stateful controls with declarative event binding. Use `Control` to create UI\ncontrols like tabs, grids, and context menus,\nand organize them into higher-order business rules with\n[can.route]. 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The observable will then be set as [can-control::options this.options].\n\n"}],"returns":{"types":[{"type":"can-control"}],"description":"A new instance of the constructor function extending Control.\n"}}],"_curReturn":{"types":[{"type":"can-control"}],"description":"A new instance of the constructor function extending Control.\n"},"_curParam":{"types":[{"type":"Object"},{"type":"can-map"},{"type":"can-define/map/map"}],"optional":true,"name":"options","description":"Option values merged with [can-control.defaults Control.defaults]\nand set as [can-control::options this.options]. If options is an observable ([can-map CanMap] / [can-define/map/map DefineMap]), any values from [can-control.defaults defaults] that do not exist on the observable will be set. The observable will then be set as [can-control::options this.options].\n\n"},"comment":" ","pathToRoot":".."}; </script> </article> <footer><p>CanJS is part of <a href="http://donejs.com" target="_blank">DoneJS</a>. Created and maintained by the core <a href="https://donejs.com/About.html#section=section_Team" target="_blank">DoneJS team</a> and <a href="http://bitovi.com" target="_blank">Bitovi</a>. <strong>Currently 3.0.0.</strong></p></footer> </div> </div> </div> <script> steal = { instantiated: { "bundles/bit-docs-site/static.css!$css" : null } }; </script> <script type='text/javascript' data-main="bit-docs-site/static" src="./static/node_modules/steal/steal.production.js"></script> <script async defer src="https://buttons.github.io/buttons.js"></script> </body> </html>