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<p>In CanJS, <code>can.Model</code> adds functionality to <code>can.Map</code> to
work with data on a server. It enables you to:</p>
<ul>
<li>Get and modify data from a server</li>
<li>Listen to changes made to the data on the server</li>
<li>Unify service data with other objects in your application</li>
</ul>
<p><code>can.Model</code> allows you to access data from a server
easily:</p>
<pre><code>var Todo = can.Model.extend({
findAll: 'GET /todos',
findOne: 'GET /todos/{id}',
create: 'POST /todos',
update: 'PUT /todos/{id}',
destroy: 'DELETE /todos/{id}'
},{});
</code></pre>
<p>Using <em>any</em> server with a <a href="http://blog.mashape.com/post/60820526317/list-of-40-tutorials-on-how-to-create-an-api"><em>REST</em> interface</a>,
<code>can.Model</code> enables create, read, update, and destroy functionality.</p>
<h2>Create a Chat Application</h2>
<p>To put together a chat application, we’ll use two methods
from <code>can.Model</code> to fetch the messages and create new ones:</p>
<pre><code>var Message = can.Model({
findAll : 'GET ' + myServerUrl + '/messages',
create : 'POST ' + myServerUrl + '/messages'
},{});
</code></pre>
<p>In a chat component's scope, we will use the <code>Message</code> model to
save new messages and observe changes to the Model.
<a href="http://canjs.com/docs/can.Model.List.html#sig_newcan_Model_List__models__"><code>new Message.List({})</code></a> is a shortcut to perform
the <a href="http://canjs.com/docs/can.Model.findAll.html"><code>findAll</code></a> operation on a <code>can.Model</code> and
return a <code>can.List</code>.</p>
<pre><code>...
scope: {
messages: new Message.List({}),
newMessage: ""
...
</code></pre>
<p>The tabs Component used <code>can-click</code> to listen for click events.
Since this chat application uses a <code><form></code> for sending messages, we’ll use
<code>can-submit</code> to specify an event handler.</p>
<p>There’s one more helper used in the template: <a href="http://canjs.com/docs/can.view.bindings.can-value.html"><code>can-value</code></a>.
This automatically two-way binds the value of an input field to an observable
property on the <code>scope</code> of the component (in this case, <code>newMessage</code>).</p>
<pre><code>can.Component.extend({
tag: 'chat',
template: '<ul id="messages">' +
'{{#each messages}}' +
'<li>{{body}}</li>' +
'{{/each}}' +
'</ul>' +
'<form id="create-message" action="" can-submit="submitMessage">' +
'<input type="text" id="body" placeholder="type message here..."' +
'can-value="newMessage" />' +
'</form>',
...
</code></pre>
<p>When <code>submitMessage</code> is called, a new <code>Message</code> is created
with <code>new Message()</code>. Since <code>can-value</code> was declared on the <code>input</code> element, <code>newMessage</code> will
always be the current text in the <code>input</code> field.
The body of the message is fetched from
the Component's <code>newMessage</code> attribute when a user submits the form.</p>
<p>To save the new message to the server, call <code>save()</code>.</p>
<pre><code>submitMessage: function(scope, el, ev){
ev.preventDefault();
new Message({body: this.attr("newMessage")}).save();
this.attr("newMessage", "");
}
</code></pre>
<p>Finally, when a new <code>Message</code> is created, the <code>messages</code> list
must be updated.</p>
<pre><code>events: {
'{Message} created': function(construct, ev, message){
this.scope.attr('messages').push(message);
}
}
</code></pre>
<p>There are two ways that messages are added: from the current user,
or from another user. In the next section, we demonstrate how to use
<a href="http://socket.io/">socket.io</a> to update the <code>Message</code> model with messages
from other users in real time. Binding to the <code>created</code> event for <strong>all</strong>
messages allows us to create a single entry point that pushes new messages
to the <code>scope</code>, <a href="http://canjs.com/docs/can.Model.html#section_Listentochangesindata">regardless of where those messages are from.</a></p>
<p>When the chat Component is loaded, messages are loaded from the server
using <code>can.Model</code> and <code>new Message.List({})</code>. When a new message is
submitted:</p>
<ol>
<li><code>submitMessage</code> is called via the event handler bound by the <code>can-submit</code> attribute</li>
<li>a new <code>Message</code> is created and saved to the server</li>
<li><code>'{Message} created'</code> detects this change and adds the new message to <code>messages</code></li>
<li>The template is automatically updated since <code>messages</code> is an observable <code>can.List</code></li>
</ol>
<h2>Add real-time functionality</h2>
<p>This example uses <a href="http://socket.io/">socket.io</a>
to enable real-time functionality. This guide won't go
into detail on how to use <code>socket.io</code>, but for real-time
chat the application needs two more things.</p>
<p>When a message is created on another chat client, <code>socket.io</code>
will notify this client by triggering the <code>message-created</code> event,
wich will render the new message in the page by adding it to the
<code>Message</code> model.</p>
<pre><code>var socket = io.connect(myServerUrl);
socket.on('message-created', function(message){
new Message(message).created();
});
</code></pre>
<p>To keep the <code>created</code> event from firing
twice, we modify the <code>create</code> function in the model.
If there was simply a <code>return</code> statement, <code>Model</code> would
create and fire a <code>create</code> event, which <code>socket</code> is already
doing. By returning a <code>Deferred</code>, we prevent firing of
one of these events.</p>
<pre><code>var Message = can.Model({
findAll : 'GET ' + myServerUrl + '/messages',
create : function(attrs) {
$.post(myServerUrl + '/messages', attrs);
//keep '{Message} created' from firing twice
return $.Deferred();
}
},{});
</code></pre>
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