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camera-picking-ray

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creates a picking ray for a 2D/3D camera

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{ "name": "camera-picking-ray", "version": "1.0.1", "description": "creates a picking ray for a 2D/3D camera", "main": "index.js", "license": "MIT", "author": { "name": "Matt DesLauriers", "email": "dave.des@gmail.com", "url": "https://github.com/mattdesl" }, "dependencies": { "camera-unproject": "^1.0.1", "gl-vec3": "^1.0.3" }, "devDependencies": { "gl-mat4": "^1.1.3", "gl-vec3": "^1.0.3", "tape": "^4.0.0", "test-fuzzy-array": "^1.0.1" }, "scripts": { "test": "node test.js" }, "keywords": [ "pick", "picking", "intersect", "intersection", "ray", "rays", "hit", "test", "unproject", "project", "collision", "mouse", "touch", "2d", "3d", "projection", "perspective" ], "repository": { "type": "git", "url": "git://github.com/Jam3/camera-picking-ray.git" }, "homepage": "https://github.com/Jam3/camera-picking-ray", "bugs": { "url": "https://github.com/Jam3/camera-picking-ray/issues" } }