camera-picking-ray
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creates a picking ray for a 2D/3D camera
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{
"name": "camera-picking-ray",
"version": "1.0.1",
"description": "creates a picking ray for a 2D/3D camera",
"main": "index.js",
"license": "MIT",
"author": {
"name": "Matt DesLauriers",
"email": "dave.des@gmail.com",
"url": "https://github.com/mattdesl"
},
"dependencies": {
"camera-unproject": "^1.0.1",
"gl-vec3": "^1.0.3"
},
"devDependencies": {
"gl-mat4": "^1.1.3",
"gl-vec3": "^1.0.3",
"tape": "^4.0.0",
"test-fuzzy-array": "^1.0.1"
},
"scripts": {
"test": "node test.js"
},
"keywords": [
"pick",
"picking",
"intersect",
"intersection",
"ray",
"rays",
"hit",
"test",
"unproject",
"project",
"collision",
"mouse",
"touch",
"2d",
"3d",
"projection",
"perspective"
],
"repository": {
"type": "git",
"url": "git://github.com/Jam3/camera-picking-ray.git"
},
"homepage": "https://github.com/Jam3/camera-picking-ray",
"bugs": {
"url": "https://github.com/Jam3/camera-picking-ray/issues"
}
}