camera-picking-ray
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creates a picking ray for a 2D/3D camera
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# camera-picking-ray
[](http://github.com/badges/stability-badges)
Creates a picking ray for a camera. Commonly used for mouse interaction in 2D and 3D games.
The camera is assumed to have a `projection` and `view` matrix, which can be combined and inverted to form `invProjView`.
```js
var origin = [0, 0, 0]
var direction = [0, 0, 0]
//compute ray and store it in (origin, direction)
pick(origin, direction, mouse, viewport, invProjView)
console.log(origin, direction)
```
Full example, hit-testing against a 3D sphere:
```js
var mat4 = require('gl-mat4')
var pick = require('camera-picking-ray')
var intersect = require('ray-sphere-intersection')
//your camera matrices
var projection = ...
var view = ...
var projView = mat4.multiply([], projection, view)
var invProjView = mat4.invert([], projView)
var mouse = [ screenX, screenHeight - screenY ]
var viewport = [ 0, 0, screenWidth, screenHeight ]
var ray = {
ro: [0, 0, 0],
rd: [0, 0, 0]
}
//store result in ray (origin, direction)
pick(ray.ro, ray.rd, mouse, viewport, invProjView)
//let's see if the mouse hit a 3D sphere...
var center = [0, 0, 0],
radius = 1.5
var hit = intersect([], ray.ro, ray.rd, center, radius)
if (hit) {
console.log("Mouse hit the sphere at:", hit)
}
```
PRs welcome.
## Usage
[](https://www.npmjs.com/package/camera-picking-ray)
#### `pick(origin, direction, mouse, viewport, invProjView)`
Creates a picking ray for the given `mouse` screen-space position (vec2) and `viewport` screen-space bounds (x, y, width, height). `invProjView` is the inverse of the combined `projection * view` matrix for your camera.
Stores the resulting ray in the first two parameters: `origin` (vec3) and `direction` (vec3).
## See Also
- [ray-sphere-intersection](https://www.npmjs.com/package/ray-sphere-intersection)
- [ray-triangle-intersection](https://www.npmjs.com/package/ray-triangle-intersection)
- [ray-plane-intersection](https://www.npmjs.com/package/ray-plane-intersection)
- [ray-aabb](https://www.npmjs.com/package/ray-aabb)
- [camera-unproject](https://www.npmjs.com/package/camera-unproject)
## License
MIT, see [LICENSE.md](http://github.com/Jam3/camera-picking-ray/blob/master/LICENSE.md) for details.