camelot-unchained
Version:
Camelot Unchained Client Library
81 lines (65 loc) • 1.88 kB
text/typescript
/**
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
import race from '../constants/race';
import archetype from '../constants/archetype';
export interface Injury {
part: number;
health: number;
maxHealth: number;
wounds: number;
}
class Combatant {
name: string;
health: number;
maxHealth: number;
stamina: number;
maxStamina: number;
injuries: Injury[];
constructor(combatant = <Combatant>{}) {
this.name = combatant.name || "";
this.health = combatant.health || 0;
this.maxHealth = combatant.maxHealth || 0;
this.stamina = combatant.stamina || 0;
this.maxStamina = combatant.maxStamina || 0;
this.injuries = combatant.injuries || <Injury[]>[];
}
/**
* Reset combatant state to nil [for when not got a target]
*/
reset() {
this.name = "";
this.health = 0;
this.maxHealth = 0;
this.stamina = 0;
this.maxStamina = 0;
this.injuries = <Injury[]>[];
}
setRace(race: race) { } // override to support race
setArchetype(archetype: archetype) { } /// override to support archetype
setName(name: string) {
this.name = name;
}
setHealth(health: number, maxHealth: number) {
this.health = health;
this.maxHealth = maxHealth;
}
setStamina(stamina: number, maxStamina: number) {
this.stamina = stamina;
this.maxStamina = maxStamina;
}
setInjury(part: number, health: number, maxHealth: number, wounds: number) {
let injury = this.injuries[part] = this.injuries[part] || <Injury>{};
injury.part = part;
injury.health = health;
injury.maxHealth = maxHealth;
injury.wounds = wounds;
}
static create() {
let a = new Combatant();
return a;
}
}
export default Combatant;