camelot-unchained
Version:
Camelot Unchained Client Library
46 lines (45 loc) • 1.74 kB
JavaScript
/**
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
;
var Reflux = require('reflux');
var events_1 = require('../../events');
var ControlGameStore = {
create: function create() {
var actions = Reflux.createActions(['start', 'stop']);
var store = Reflux.createStore({
topic: events_1.default.clientEventTopics.handlesControlGame,
listenables: actions,
init: function init() {
// Initialise the store is basic info. This is so that React components
// can use the Store to initialise their state in getDefaultState().
this.info = {};
},
start: function start() {
var store = this;
// If this store has already been started, then ingore subsequent start
// request
if (this.started) return;
this.started = true;
// Listen to the event group for this unit frame
events_1.default.on(this.topic, function (controlGame) {
// Update store info
store.info = controlGame;
// Trigger changed notification for this store
store.trigger(store.info);
});
},
stop: function stop() {
// TODO
}
});
return {
store: store,
actions: actions
};
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.default = ControlGameStore;