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camelot-unchained

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/** * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; function __export(m) { for (var p in m) { if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } } var CoreSettings_1 = require('./CoreSettings'); exports.CoreSettings = CoreSettings_1.default; var client_1 = require('./client'); exports.client = client_1.default; __export(require('./client')); // constants var abilityTags_1 = require('./constants/abilityConstants/abilityTags'); exports.abilityTags = abilityTags_1.default; var announcementType_1 = require('./constants/announcementType'); exports.announcementType = announcementType_1.default; var archetype_1 = require('./constants/archetype'); exports.archetype = archetype_1.default; var buildUIMode_1 = require('./constants/buildUIMode'); exports.buildUIMode = buildUIMode_1.default; var channelId_1 = require('./constants/channelId'); exports.channelId = channelId_1.default; var emotes_1 = require('./constants/emotes'); exports.emotes = emotes_1.default; var race_1 = require('./constants/race'); exports.race = race_1.default; var soundEvents_1 = require('./constants/soundEvents'); exports.soundEvents = soundEvents_1.default; var tagConstraintType_1 = require('./constants/tagConstraintType'); exports.tagConstraintType = tagConstraintType_1.default; var gearSlot_1 = require('./constants/gearSlot'); exports.gearSlot = gearSlot_1.default; var plotPermissions_1 = require('./constants/plotPermissions'); exports.plotPermissions = plotPermissions_1.default; var attributeType_1 = require('./constants/attributeType'); exports.attributeType = attributeType_1.default; var faction_1 = require('./constants/faction'); exports.faction = faction_1.default; var gender_1 = require('./constants/gender'); exports.gender = gender_1.default; // config __export(require('./config/config')); // classes var Ability_1 = require('./classes/Ability'); exports.Ability = Ability_1.default; var Announcement_1 = require('./classes/Announcement'); exports.Announcement = Announcement_1.default; var Combatant_1 = require('./classes/Combatant'); exports.Combatant = Combatant_1.default; var Player_1 = require('./classes/Player'); exports.Player = Player_1.default; var Character_1 = require('./classes/Character'); exports.Character = Character_1.default; var ControlGame_1 = require('./classes/ControlGame'); exports.ControlGame = ControlGame_1.default; var Injury_1 = require('./classes/Injury'); exports.Injury = Injury_1.default; var Population_1 = require('./classes/Population'); exports.Population = Population_1.default; var Inventory_1 = require('./classes/Inventory'); exports.Inventory = Inventory_1.default; var Item_1 = require('./classes/Item'); exports.Item = Item_1.default; var EquippedGear_1 = require('./classes/EquippedGear'); exports.EquippedGear = EquippedGear_1.default; var LogMessage_1 = require('./classes/LogMessage'); exports.LogMessage = LogMessage_1.default; var ChatMessage_1 = require('./classes/ChatMessage'); exports.ChatMessage = ChatMessage_1.default; var ConsoleMessage_1 = require('./classes/ConsoleMessage'); exports.ConsoleMessage = ConsoleMessage_1.default;