camelot-unchained
Version:
Camelot Unchained Client Library
77 lines (76 loc) • 3.27 kB
JavaScript
/**
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
"use strict";
function __export(m) {
for (var p in m) {
if (!exports.hasOwnProperty(p)) exports[p] = m[p];
}
}
var CoreSettings_1 = require('./CoreSettings');
exports.CoreSettings = CoreSettings_1.default;
var client_1 = require('./client');
exports.client = client_1.default;
__export(require('./client'));
// constants
var abilityTags_1 = require('./constants/abilityConstants/abilityTags');
exports.abilityTags = abilityTags_1.default;
var announcementType_1 = require('./constants/announcementType');
exports.announcementType = announcementType_1.default;
var archetype_1 = require('./constants/archetype');
exports.archetype = archetype_1.default;
var buildUIMode_1 = require('./constants/buildUIMode');
exports.buildUIMode = buildUIMode_1.default;
var channelId_1 = require('./constants/channelId');
exports.channelId = channelId_1.default;
var emotes_1 = require('./constants/emotes');
exports.emotes = emotes_1.default;
var race_1 = require('./constants/race');
exports.race = race_1.default;
var soundEvents_1 = require('./constants/soundEvents');
exports.soundEvents = soundEvents_1.default;
var tagConstraintType_1 = require('./constants/tagConstraintType');
exports.tagConstraintType = tagConstraintType_1.default;
var gearSlot_1 = require('./constants/gearSlot');
exports.gearSlot = gearSlot_1.default;
var plotPermissions_1 = require('./constants/plotPermissions');
exports.plotPermissions = plotPermissions_1.default;
var attributeType_1 = require('./constants/attributeType');
exports.attributeType = attributeType_1.default;
var faction_1 = require('./constants/faction');
exports.faction = faction_1.default;
var gender_1 = require('./constants/gender');
exports.gender = gender_1.default;
// config
__export(require('./config/config'));
// classes
var Ability_1 = require('./classes/Ability');
exports.Ability = Ability_1.default;
var Announcement_1 = require('./classes/Announcement');
exports.Announcement = Announcement_1.default;
var Combatant_1 = require('./classes/Combatant');
exports.Combatant = Combatant_1.default;
var Player_1 = require('./classes/Player');
exports.Player = Player_1.default;
var Character_1 = require('./classes/Character');
exports.Character = Character_1.default;
var ControlGame_1 = require('./classes/ControlGame');
exports.ControlGame = ControlGame_1.default;
var Injury_1 = require('./classes/Injury');
exports.Injury = Injury_1.default;
var Population_1 = require('./classes/Population');
exports.Population = Population_1.default;
var Inventory_1 = require('./classes/Inventory');
exports.Inventory = Inventory_1.default;
var Item_1 = require('./classes/Item');
exports.Item = Item_1.default;
var EquippedGear_1 = require('./classes/EquippedGear');
exports.EquippedGear = EquippedGear_1.default;
var LogMessage_1 = require('./classes/LogMessage');
exports.LogMessage = LogMessage_1.default;
var ChatMessage_1 = require('./classes/ChatMessage');
exports.ChatMessage = ChatMessage_1.default;
var ConsoleMessage_1 = require('./classes/ConsoleMessage');
exports.ConsoleMessage = ConsoleMessage_1.default;