camelot-unchained
Version:
Camelot Unchained Client Library
40 lines (39 loc) • 2.12 kB
TypeScript
/**
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
import CoreSettings from './CoreSettings';
import clientInterface from './clientInterface';
import client from './client';
export * from './client';
import abilityTags from './constants/abilityConstants/abilityTags';
import announcementType from './constants/announcementType';
import archetype from './constants/archetype';
import buildUIMode from './constants/buildUIMode';
import channelId from './constants/channelId';
import emotes from './constants/emotes';
import race from './constants/race';
import soundEvents from './constants/soundEvents';
import tagConstraintType from './constants/tagConstraintType';
import gearSlot from './constants/gearSlot';
import plotPermissions from './constants/plotPermissions';
import attributeType from './constants/attributeType';
import faction from './constants/faction';
import gender from './constants/gender';
export * from './config/config';
import Ability from './classes/Ability';
import Announcement from './classes/Announcement';
import Combatant from './classes/Combatant';
import Player from './classes/Player';
import Character from './classes/Character';
import ControlGame from './classes/ControlGame';
import Injury from './classes/Injury';
import Population from './classes/Population';
import Inventory from './classes/Inventory';
import Item from './classes/Item';
import EquippedGear from './classes/EquippedGear';
import LogMessage from './classes/LogMessage';
import ChatMessage from './classes/ChatMessage';
import ConsoleMessage from './classes/ConsoleMessage';
export { CoreSettings, clientInterface, client, abilityTags, announcementType, archetype, buildUIMode, channelId, emotes, race, soundEvents, tagConstraintType, gearSlot, plotPermissions, attributeType, faction, gender, Ability, Announcement, Combatant, Player, Character, ControlGame, Injury, Population, Inventory, Item, EquippedGear, LogMessage, ChatMessage, ConsoleMessage };