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camelot-unchained

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/** * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ declare const soundEvents: { CANCEL_ABILITY: number; LOCAL_PLAYER_BEGIN_CAST: number; LOCAL_PLAYER_BEGIN_SWING: number; LOCAL_PLAYER_DEATH: number; LOCAL_PLAYER_SPAWN: number; LOCAL_PLAYER_TOOK_DAMAGE: number; PLAY_FOOTSTEP_LEATHERBOOT_DIRT: number; PLAY_FOOTSTEP_METALBOOT_DIRT: number; PLAY_FOOTSTEP_METALBOOT_WITHMETALARMOR_DIRT: number; PLAY_GENERIC_PROJECTILE: number; PLAY_GENERIC_PROJECTILE_HIT: number; PLAY_INSTRUMENT_ALBION_HORNBASSMOD_LONG_DISTANT_C3_MEDIUMV: number; PLAY_LOADINGSCREEN: number; PLAY_LOADINGSCREEN_COMPLETE: number; PLAY_MAINMENU: number; PLAY_MELEE_IMPACT: number; PLAY_NATUREAMBIENCE: number; PLAY_SFX_ABILITY_ACTIVATE_SWOOSH_LOCALPLAYER: number; PLAY_SFX_ABILITY_CHARGING_LOOP: number; PLAY_SFX_ABILITY_CONE_STONE_ACTIVATE: number; PLAY_SFX_ABILITY_DART_STONE_ACTIVATE: number; PLAY_SFX_ABILITY_DIRECT_STONE_ACTIVATE: number; PLAY_SFX_ABILITY_HEALING_BANDAGE_END: number; PLAY_SFX_ABILITY_HEALING_BANDAGE_START: number; PLAY_SFX_ABILITY_TOUCH_STONE_ACTIVATE: number; PLAY_SFX_ABILITY_WAVE_STONE_ACTIVATE: number; PLAY_UI_ABILITYCRAFTING_ADDSELECTION: number; PLAY_UI_ABILITYCRAFTING_BUILD: number; PLAY_UI_ABILITYCRAFTING_RESET: number; PLAY_UI_ABILITYCRAFTING_SIDEPANEL_OPEN: number; PLAY_UI_MENU_BANESELECT: number; PLAY_UI_MENU_BOONSELECT: number; PLAY_UI_MENU_CHARACTERSELECT_CHANGE: number; PLAY_UI_MENU_CREATENEWCHARACTER: number; PLAY_UI_MENU_GENERALCONFIRM: number; PLAY_UI_MENU_GENERICSELECT: number; PLAY_UI_MENU_PREVIEWREALM_ARTHURIAN: number; PLAY_UI_MENU_PREVIEWREALM_TDD: number; PLAY_UI_MENU_PREVIEWREALM_VIKING: number; PLAY_UI_MENU_SELECTREALM: number; PLAY_UI_MENU_SERVERSELECT: number; PLAY_UI_MENUSTATE_CLOSED: number; PLAY_UI_MENUSTATE_OPEN: number; PLAY_UI_SPELLBOOK_DELETESPELL: number; PLAY_UI_SPELLBOOK_OPEN: number; PLAY_UI_SPELLBOOK_PAGEFLIP_BACKWARD: number; PLAY_UI_SPELLBOOK_PAGEFLIP_FORWARD: number; PLAY_UI_SPELLBOOK_PUTAWAY: number; PLAYER_BEGIN_CAST: number; PLAYER_BEGIN_SWING: number; PLAYER_DEATH: number; PLAYER_SPAWN: number; PLAYER_TOOK_DAMAGE: number; SET_STATE_CHARACTERCREATION_ATTRIBUTES: number; SET_STATE_CHARACTERCREATION_BOONSANDBANES: number; SET_STATE_CHARACTERCREATION_PREVIEW_ARTHURIAN: number; SET_STATE_CHARACTERCREATION_PREVIEW_TDD: number; SET_STATE_CHARACTERCREATION_PREVIEW_VIKING: number; SET_STATE_CHARACTERCREATION_RACE: number; SET_STATE_CHARACTERCREATION_SERVERSELECT: number; STOP_UI_MENU_PREVIEWREALM: number; }; export default soundEvents;