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camelot-unchained

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/** * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ import configGroup from './config/configGroup'; import race from './constants/race'; import Item from './classes/Item'; interface clientInterface { initialized: boolean; OnInitialized(c: () => void): number; CancelOnInitialized(c: number): void; muteVolume: boolean; mainVolume: number; patchResourceChannel: number; loginToken: string; pktHash: string; webAPIHost: string; serverURL: string; serverTime: number; vsync: number; FOV(degrees: number): void; DropLight(intensity: number, radius: number, red: number, green: number, blue: number): void; ResetLights(): void; OnServerConnected(c: (isConnected: boolean) => void): number; CancelOnServerConnected(c: number): void; PlaySoundEvent(id: number): void; ToggleCamera(): void; ReloadUI(name: string): void; ReloadAllUI(): void; OpenUI(name: string): void; CloseUI(name: string): void; HideUI(name: string): void; ShowUI(name: string): void; ToggleUIVisibility(name: string): void; FocusUI(name: string): void; RequestInputOwnership(): void; ReleaseInputOwnership(): void; Quit(): void; CrashTheGame(): void; OnUpdateNameplate(c: (cell: number, colorMod: number, name: string, gtag: string, title: string) => void): void; OnOpenUI(callback: (name: string) => void): void; OnCloseUI(callback: (name: string) => void): void; OnShowUI(callback: (name: string) => void): void; OnHideUI(callback: (name: string) => void): void; Listen(event: string): void; Ignore(event: string): void; Fire(event: string, ...args: any[]): void; OnEvent(callback: (event: string, ...args: any[]) => void): void; Respawn(id: string): void; OnAbilityNumbersChanged(callback: (abilityNumbers: string[]) => void): void; Attack(abilityID: string): void; OnAbilityCooldown(c: (cooldownID: number, timeStarted: number, duration: number) => void): number; CancelOnAbilityCooldown(c: number): void; OnAbilityActive(c: (currentAbility: string, timeStarted: number, timeTriggered: number, queuedAbility: string) => any): number; CancelOnAbilityActive(c: number): void; OnAbilityError(c: (message: string) => void): void; SubscribeGear(subscribe: boolean): void; OnGearAdded(callback: (item: Item) => void): void; OnGearRemoved(callback: (itemID: string) => void): void; UnequipItem(itemID: string): void; SubscribeInventory(subscribe: boolean): void; OnInventoryAdded(callback: (item: Item) => void): void; OnInventoryRemoved(callback: (itemID: string) => void): void; EquipItem(itemID: string): void; DropItem(itemID: string): void; OnReceiveConfigVars(c: (configs: string) => void): void; OnReceiveConfigVar(c: (config: any) => void): void; OnConfigVarChanged(c: (isChangeSuccessful: boolean) => void): void; SaveConfigChanges(): void; OnSavedConfigChanges(c: () => void): void; RestoreConfigDefaults(tag: configGroup): void; ChangeConfigVar(variable: string, value: string): void; CancelChangeConfig(variable: string): void; CancelAllConfigChanges(tag: configGroup): void; GetConfigVars(tag: configGroup): void; GetConfigVar(variable: string): void; OnBuildingModeChanged(c: (buildingMode: number) => void): void; OnReceiveBlocks(c: (buildingDict: any) => void): void; OnReceiveSubstances(c: (substances: any) => void): void; OnReceiveBlockIDs(c: (blockIds: [number]) => void): void; OnReceiveBlockTags(c: (blockID: number, tagDict: any) => void): void; OnReceiveScreenShot(c: (screenShotString: any) => void): void; OnCopyBlueprint(c: () => void): void; OnNewBlueprint(c: (index: number, name: string) => void): void; OnDownloadBlueprints(c: (charId: string) => void): void; OnUploadBlueprint(c: (charId: string, name: string, data: any) => void): void; OnBlueprintSelected(c: () => void): void; OnBlockSelected(c: (blockID: number) => void): void; ToggleBuildingMode(): void; SetBuildingMode(newMode: number): void; UndoCube(): void; RedoCube(): void; CommitBlock(): void; CancelBlockPlacement(): void; BlockRotateX(): void; BlockRotateY(): void; BlockRotateZ(): void; BlockFlipX(): void; BlockFlipY(): void; BlockFlipZ(): void; CopyBlueprint(): void; PasteBlueprint(): void; RemoveIslands(): void; ApplyStability(): void; TestStability(): void; SaveBuilding(): void; ToggleStabilityLoop(): void; RequestBlocks(): void; RequestSubstances(): void; BlockIDsforSubstanceID(substanceID: number): void; RequestBlockTags(blockID: number): void; ChangeBlockType(newType: number): void; OpenScreenshotShare(): void; TakeScreenshot(): void; CountBlocks(): void; placedBlockCount: number; SelectBlueprint(index: number): void; RequestBlueprints(): void; SaveBlueprint(name: string): void; DownloadBlueprints(): void; ReceiveBlueprintFromServer(name: string, cellData: any, id: string): void; DeleteLocalBlueprint(name: string): void; OnAnnouncement(c: (message: string, type: number) => void): void; OnPlotStatus(c: (plotOwned: boolean, permissions: number, charID: string, entityID: string) => void): void; OnCharacterIDChanged(c: (id: string) => void): void; OnCharacterFactionChanged(c: (faction: number) => void): void; OnCharacterRaceChanged(c: (race: race) => void): void; OnCharacterNameChanged(c: (name: string) => void): void; OnCharacterHealthChanged(c: (health: number, maxHealth: number) => void): void; OnCharacterStaminaChanged(c: (stamina: number, maxStamina: number) => void): void; OnCharacterEffectsChanged(c: (effects: string) => void): void; OnCharacterInjuriesChanged(c: (part: number, health: number, maxHealth: number, wounds: number) => void): void; Emote(emote: number): void; OnEnemyTargetNameChanged(callback: (name: string) => void): void; OnEnemyTargetHealthChanged(callback: (health: number, maxHealth: number) => void): void; OnEnemyTargetStaminaChanged(callback: (stamina: number, maxStamina: number) => void): void; OnEnemyTargetEffectsChanged(callback: (effects: string) => void): void; OnEnemyTargetInjuriesChanged(c: (part: number, health: number, maxHealth: number, wounds: number) => void): void; OnFriendlyTargetNameChanged(callback: (name: string) => void): void; OnFriendlyTargetHealthChanged(callback: (health: number, maxHealth: number) => void): void; OnFriendlyTargetStaminaChanged(callback: (stamina: number, maxStamina: number) => void): void; OnFriendlyTargetEffectsChanged(callback: (effects: string) => void): void; OnFriendlyTargetInjuriesChanged(c: (part: number, health: number, maxHealth: number, wounds: number) => void): void; OnBeginChat(c: (commandMode: number, text: string) => void): void; OnChat(c: (type: number, from: string, body: string, nick: string, iscse: boolean) => void): void; SendChat(type: number, to: string, body: string): void; JoinMUC(room: string): void; LeaveMUC(room: string): void; SendSlashCommand(command: string, parameters: string): void; Stuck(): void; ChangeZone(zoneID: number): void; ShowAbility(abilityID: string): void; OnShowAbility(callback: (abilityID: string) => void): void; EditAbility(abilityID: string): void; OnEditAbility(callback: (abilityID: string) => void): void; AbilityCreated(abilityID: string, primaryBaseComponentID: string, secondaryBaseComponentID: string, ability: string): void; OnAbilityCreated(callback: (abilityID: string, ability: string) => void): void; AbilityDeleted(abilityID: string): void; OnAbilityDeleted(callback: (abilityID: string) => void): void; RegisterAbility(abilityID: string, primaryBaseComponentID: string, secondaryBaseComponentID: string): void; OnAbilityRegistered(callback: (abilityID: string, cooldowns: string, duration: number, triggerTime: number) => void): void; fps: number; frameTime: number; netstats_udpPackets: number; netstats_udpBytes: number; netstats_tcpMessages: number; netstats_tcpBytes: number; netstats_players_updateBits: number; netstats_players_updateCount: number; netstats_players_newCount: number; netstats_players_newBits: number; netstats_lag: number; netstats_delay: number; netstats_selfUpdatesPerSec: number; netstats_syncsPerSec: number; particlesRenderedCount: number; characters: number; terrain: number; perfHUD: string; locationX: number; locationY: number; locationZ: number; serverLocationX: number; serverLocationY: number; serverLocationZ: number; facing: number; velocityX: number; velocityY: number; velocityZ: number; speed: number; horizontalSpeed: number; velFacing: number; downCollisionAngle: number; terrainCollisionAngle: number; OnConsoleText(c: (text: string) => void): void; ConsoleCommand(body: string): void; SendSlashCommand(command: string): void; Connect(host: string, port: string, character: string, webAPIHost: string): void; OnLogMessage(c: (category: string, level: number, time: string, process: number, thread: number, message: string) => void): void; apiVersion?: number; characterID?: string; debug?: boolean; signalRHost?: string; shardID?: number; } export default clientInterface;