camelot-unchained
Version:
Camelot Unchained Client Library
55 lines (47 loc) • 2.49 kB
JavaScript
/**
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http//mozilla.org/MPL/2.0/.
*/
"use strict";
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var Stats = function () {
function Stats() {
var stats = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0];
_classCallCheck(this, Stats);
this.strength = stats.strength || 0;
this.agility = stats.agility || 0;
this.endurance = stats.endurance || 0;
this.will = stats.will || 0;
this.resonance = stats.resonance || 0;
this.dexterity = stats.dexterity || 0;
this.vitality = stats.vitality || 0;
this.attunement = stats.attunement || 0;
this.faith = stats.faith || 0;
this.eyesight = stats.eyesight || 0;
this.hearing = stats.hearing || 0;
this.clarity = stats.clarity || 0;
this.mass = stats.mass || 0;
this.presence = stats.presence || 0;
this.affinity = stats.affinity || 0;
this.maxMoveSpeed = stats.maxMoveSpeed || 0;
this.vision = stats.vision || 0;
this.detection = stats.detection || 0;
this.carryCapacity = stats.carryCapacity || 0;
this.maxPanic = stats.maxPanic || 0;
this.panicDelay = stats.panicDelay || 0;
this.healthRegeneration = stats.healthRegeneration || 0;
this.staminaRegeneration = stats.staminaRegeneration || 0;
}
_createClass(Stats, null, [{
key: "create",
value: function create() {
var a = new Stats();
return a;
}
}]);
return Stats;
}();
Object.defineProperty(exports, "__esModule", { value: true });
exports.default = Stats;