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camelot-unchained

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"use strict"; /** * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var Combatant_1 = require('./Combatant'); var race_1 = require('../constants/race'); var archetype_1 = require('../constants/archetype'); var Player = function (_Combatant_1$default) { _inherits(Player, _Combatant_1$default); function Player() { var player = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0]; _classCallCheck(this, Player); var _this = _possibleConstructorReturn(this, Object.getPrototypeOf(Player).call(this, player)); _this.race = player.race || race_1.default.NONE; _this.archetype = player.archetype || archetype_1.default.NONE; return _this; } _createClass(Player, [{ key: 'setRace', value: function setRace(race) { this.race = race; } }, { key: 'setArchetype', value: function setArchetype(archetype) { this.archetype = archetype; } }], [{ key: 'create', value: function create() { var a = new Player(); return a; } }]); return Player; }(Combatant_1.default); Object.defineProperty(exports, "__esModule", { value: true }); exports.default = Player;