camelot-unchained
Version:
Camelot Unchained Client Library
125 lines (110 loc) • 4.14 kB
JavaScript
;
/**
* EquippedGear
*/
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var EquippedGear = function () {
function EquippedGear() {
var equippedgear = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0];
_classCallCheck(this, EquippedGear);
this.items = equippedgear.items || [];
}
/**
* Get the item in specific gear slot
* @param {gearSlot} slot - the gear slot to get item for
* @return {Item} the item in gear slot, or null if there is no item equipped
*/
_createClass(EquippedGear, [{
key: "getItemInGearSlot",
value: function getItemInGearSlot(slot) {
var gearSlotItems = this.items.filter(function (item) {
return item.gearSlot == slot;
});
if (gearSlotItems.length > 0) {
return gearSlotItems[0];
} else {
return null;
}
}
/**
* Check if the equippedgear contains an item
* @param {string} id - the id of item to look for
* @return {boolean} returns true if the item existing in the equippedgear
*/
}, {
key: "hasItem",
value: function hasItem(id) {
return this.items.filter(function (item) {
return item.id == id;
}).length > 0;
}
/**
* Removes an item from given gear slot
* @param {gearSlot} slot the gear slot to remove item from
*/
}, {
key: "removeItemInGearSlot",
value: function removeItemInGearSlot(slot) {
var _this = this;
var ids = [];
this.items.forEach(function (item) {
if (item.gearSlot == slot) {
ids.push(item.id);
}
});
ids.forEach(function (id) {
_this.removeItem(id);
});
}
/**
* Adds an item to the equippedgear
* @param {Item} item - the item to add to equippedgear
*/
}, {
key: "addItem",
value: function addItem(item) {
this.removeItemInGearSlot(item.gearSlot);
this.items.push(item);
}
/**
* Removes an item from the equippedgear with the given item id
* @param {string} id - the item id to remove
*/
}, {
key: "removeItem",
value: function removeItem(id) {
var itemIndex = null;
this.items.forEach(function (item, index) {
if (item.id == id) {
itemIndex = index;
}
});
if (itemIndex != null) {
this.items.splice(itemIndex, 1);
}
}
/**
* Get a list of all item ID's currently in the equippedgear
* @return {string[]} an array of item ID's
*/
}, {
key: "getItemIDs",
value: function getItemIDs() {
var itemIDs = [];
this.items.forEach(function (item) {
itemIDs.push(item.id);
});
return itemIDs;
}
}], [{
key: "create",
value: function create() {
var a = new EquippedGear();
return a;
}
}]);
return EquippedGear;
}();
Object.defineProperty(exports, "__esModule", { value: true });
exports.default = EquippedGear;