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camelot-unchained

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/** * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } ; var ControlGame = function () { function ControlGame() { var controlGame = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0]; _classCallCheck(this, ControlGame); // Game State this.gameState = controlGame.gameState || 0; // Game Score this.arthurianScore = controlGame.arthurianScore || 0; this.tuathaDeDanannScore = controlGame.tuathaDeDanannScore || 0; this.vikingScore = controlGame.vikingScore || 0; // Time remaining this.timeLeft = controlGame.timeLeft || 0; // Control Points (if included) this.controlPoints = controlGame.controlPoints || []; } _createClass(ControlGame, null, [{ key: "create", value: function create() { var a = new ControlGame(); return a; } }]); return ControlGame; }(); Object.defineProperty(exports, "__esModule", { value: true }); exports.default = ControlGame;