camelot-unchained
Version:
Camelot Unchained Client Library
54 lines (41 loc) • 3.04 kB
JavaScript
;
/**
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var Player_1 = require('./Player');
var Inventory_1 = require('./Inventory');
var EquippedGear_1 = require('./EquippedGear');
var SpellBook_1 = require('./SpellBook');
var Stats_1 = require('./Stats');
var Character = function (_Player_1$default) {
_inherits(Character, _Player_1$default);
function Character() {
var character = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0];
_classCallCheck(this, Character);
var _this = _possibleConstructorReturn(this, Object.getPrototypeOf(Character).call(this, character));
_this.inventory = character.inventory || new Inventory_1.default();
_this.equippedGear = character.equippedGear || new EquippedGear_1.default();
_this.spellBook = character.spellBook || new SpellBook_1.default();
_this.banes = character.banes || [];
_this.banes = character.boons || [];
_this.group = character.group || null;
_this.stats = character.stats || new Stats_1.default();
return _this;
}
_createClass(Character, null, [{
key: 'create',
value: function create() {
var a = new Character();
return a;
}
}]);
return Character;
}(Player_1.default);
Object.defineProperty(exports, "__esModule", { value: true });
exports.default = Character;