UNPKG

camelot-unchained

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import WoundFrame from './woundframe/WoundFrame'; import QuickSelect from './quickselect/QuickSelect'; import Animate from './Animate'; declare var _default: { UnitFrame: __React.ClassicComponentClass<any>; Effects: __React.ClassicComponentClass<any>; HealthBar: __React.ClassicComponentClass<any>; HealthText: __React.ClassicComponentClass<any>; Name: __React.ClassicComponentClass<any>; Portrait: __React.ClassicComponentClass<any>; StaminaBar: __React.ClassicComponentClass<any>; StaminaText: __React.ClassicComponentClass<any>; Injuries: __React.ClassicComponentClass<any>; Injury: __React.ClassicComponentClass<any>; InjuryLocation: __React.ClassicComponentClass<any>; InjuryBar: __React.ClassicComponentClass<any>; InjuryText: __React.ClassicComponentClass<any>; InjuryWounds: __React.ClassicComponentClass<any>; WoundFrame: typeof WoundFrame; QuickSelect: typeof QuickSelect; Animate: typeof Animate; }; export default _default;