callcatcher
Version:
Your native NodeJS monitoring API
105 lines (104 loc) • 5.58 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.HitFactory = void 0;
/**
* Hit Factory
*/
var HitFactory = /** @class */ (function () {
function HitFactory() {
}
/**
* Build a new Hit from the server request and response
* @param {IncomingMessage} req
* @param {ServerResponse} res
*/
HitFactory.new = function (req, res) {
return __awaiter(this, void 0, void 0, function () {
var startTime, resFinishPromise, data, reqEndPromise, hit, _a;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
startTime = new Date().getTime();
resFinishPromise = new Promise(function (resolve) {
res.on('finish', function () {
// resolve the promise and return the current time epoch (millis)
resolve(new Date().getTime());
});
});
data = '';
// build the incomming body parameters
req.on('data', function (chunk) { return data += chunk; });
reqEndPromise = new Promise(function (resolve) {
req.on('end', function () {
// build a new hit
var hit = {
request: {
httpVersion: req.httpVersion,
url: req.url,
method: req.method,
headers: req.headers,
body: JSON.parse(data || '{}'),
datetime: startTime,
},
response: {
status: {
code: res.statusCode,
message: res.statusMessage,
},
},
};
// resolve the promise and return the new built hit in it
resolve(hit);
});
});
return [4 /*yield*/, Promise.resolve(reqEndPromise)];
case 1:
hit = _b.sent();
_a = hit.response;
return [4 /*yield*/, Promise.resolve(resFinishPromise)];
case 2:
_a.datetime = _b.sent();
return [2 /*return*/, hit];
}
});
});
};
return HitFactory;
}());
exports.HitFactory = HitFactory;