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cacatoo

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Building, exploring, and sharing spatially structured models

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<!-- EXAMPLE FILE: Langton's ant This is an example of an individual-based approach. Here, I show how you can model Langton's ant that has a position and a direction. When the ant is at a white cell, it will turn 90° right, flip the colour of the cell to black, and move forward. At a black cell, it does the reverse (go left, turn the cell black, but sitll move 1 step fowards) --> <!-- --------------- HTML boiler plate ------------------ --> <html> <script src="../../dist/cacatoo.js"></script> <!-- Include cacatoo library (compiled with rollup) --> <script src="../../lib/all.js"></script> <!-- Load other packages --> <link rel="shortcut icon" type="image/jpg" href="../../patterns/cacatoo.png"/> <link rel="stylesheet" href="../../style/cacatoo.css"> <!-- Set style sheet --> <script> /*-----------------------Start user-defined code ---------------------*/ let sim; // Declare a variable named "sim" globally, so that we can access our cacatoo-simulation from wherever we need. var speed =100; function cacatoo(){ let config = { title: "Langton's ant", // The name of your cacatoo-simulation description: "", // And a description if you wish maxtime: 1000000, // How many time steps the model continues to run ncol: 400, // Number of columns (width of your grid) nrow: 200, // Number of rows (height of your grid) wrap: [true, true], // Wrapped boundary conditions? [COLS, ROWS] scale: 2, // Scale of the grid (nxn pixels per grid point) bgcolour: 'white', statecolours: { 'color': { 1: 'violet' } }, // Colours for each state. Background (0) defaults to black. } sim = new Simulation(config) // Initialise the Cacatoo simulation sim.makeGridmodel("ant") // Build a new Gridmodel within the simulation called "gol" (Game Of Life) sim.initialGrid(sim.ant, 'color', 1, 0.0) // Set half (50%) of the Gridmodel's grid points to 1 (alive) sim.createDisplay_discrete({model:"ant",property:"color", label:"Langtons ant", }) // Create a display so we can see our newly made gridmodel let directions = {0:[0,-1], 1:[1,0], 2:[0,1], 3:[-1,0]} //let ant =[50,50,1] // the ant starts in the middle of the grid, with an upward direction const N = 0; const E = 1; const S = 2; const W = 3; class Ant { constructor(x,y,dir){ this.x = x this.y = y this.dir = dir } move(width, height) { if(this.dir == N) this.x = ((this.x - 1) + sim.ncol) % sim.ncol; else if(this.dir == E) this.y = ((this.y + 1) + sim.nrow) % sim.nrow; else if(this.dir == S) this.x = ((this.x + 1) + sim.ncol) % sim.ncol; else if(this.dir == W) this.y = ((this.y - 1) + sim.nrow) % sim.nrow; } turnRight() { this.dir = ((this.dir + 1) + (3 + 1)) % (3 + 1); } turnLeft() { this.dir = ((this.dir - 1) + (3 + 1)) % (3 + 1); } } let ant = new Ant(sim.ncol/2,sim.nrow/2,N) // There is no nextState. Only the ant modifies the grid now sim.ant.nextState = function (x, y) {} sim.ant.moveAnt = function(){ let cell = sim.ant.grid[ant.x][ant.y] if (cell.color == 1) { cell.color = 0; ant.turnRight(); ant.move(this.width, this.height); } else { cell.color = 1; ant.turnLeft(); ant.move(this.width, this.height); } } /* 3. MAIN SIMULATION LOOP. Finally, we need to set the update-function, which is the mainwill be applied to the whole grid each time step. For now, all we will do is call "synchronous", which applies the next-state function shown above to each grid point. All cells are updated at the same time, rather than in turn (for this, use the function "asynchonous") */ sim.ant.update = function () { for(let i=0;i<speed;i++) this.moveAnt() } /* OPTIONAL: Now that we have everything setup, we can also add some interactive elements (buttons or sliders). See cheater.html for more examples of this. */ sim.addButton("pause/continue", function () { sim.toggle_play() }) sim.addButton("step", function () { sim.step(); sim.display() }) sim.addMovieButton(sim.ant, "Langtons ant") sim.addSlider("speed",1,10000,1) // sim.addCustomSlider("Sleeping time (ms)",function (new_value) { sim.sleep = new_value },0,1000,1,0) // addCustomSlider(function, minimal, maximal, step-size, default, label) sim.start() } /*-------------------------End user-defined code ---------------------*/ </script> <body onload="cacatoo()"> <div class="header" id="header"> <h2>Cacatoo </h2> </div> <div class="content" id="canvas_holder"></div> <div class="content" id="form_holder"></div> <div class="content" id="graph_holder"> </div> <div class="footer" id="footer"></div> </body> </html>